通过重新设计程序来学习:理解软件设计模式中的设计策略的支持系统

T. Kojiri, Hiroki Ooe, Kazuhisa Seta
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引用次数: 0

摘要

设计模式是面向对象设计中的优秀设计,由前人经验生成。本研究的目的是开发一种学习方法来理解开发一个好的设计的经验知识,这些知识隐藏在设计模式的背后。如果学习者能够在产生设计模式的过程中有与前人相似的经验,就能深刻理解创建设计模式的设计策略。在本文中,我们提出了一种通过将具有设计模式的程序转换为没有设计模式的程序(替代方案)来重温前人经验的学习方法。此外,我们开发了一个支持系统,鼓励学习者体验学习方法。支持系统拥有适当的替代解决方案的知识,这减少了面向对象设计的好处,并生成建议,以便学习者可以生成适当的替代解决方案。使用我们的支持系统获得的实验结果表明,所提出的方法对于深入理解设计模式和学习方法的重要性是有效的。
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Learning by redesigning programs: support system for understanding design policy in software design patterns
Design patterns are good designs in object-oriented design and are generated experientially by predecessors. The objective of this research is to develop a learning method for understanding the experience knowledge of developing a good design, which lies behind the design patterns. Design policy to create the design patterns can be understood deeply if learners could have similar experiences to predecessors' experience through trial and error producing the design patterns. In this paper, we propose a learning method of reliving predecessors' experience by transforming a program with a design pattern into that without a design pattern (alternative solution). Additionally, we develop a support system that encourages learners of experiencing the learning method. A support system holds the knowledge of appropriate alternative solution, which reduces the benefits of object-oriented design and generates advice so that learners can generate appropriate alternative solutions. Experimental results obtained using our support system showed that the proposed method was effective for a deep understanding of design patterns and the importance of the learning method.
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