虚拟现实中隐形传态与固定轨道驾驶的比较

Pall J. Lindal, K. R. Jóhannsdóttir, Unnar Kristjansson, Nina Lensing, Anna Stühmeier, Annika Wohlan, H. Vilhjálmsson
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引用次数: 7

摘要

在基于VR的游戏中,舒适的运动是至关重要的。由快速光学运动、延迟或不匹配力引起的模拟病威胁到这种舒适感,并培养了对进一步VR体验的消极态度。运动界面的设计直接影响到诱发疾病的可能性。游戏开发社区正在采用通用的范例和指导方针,但还需要更多的数据。我们用主观和客观两种方法来比较两种常见的旅行方式,隐形传态和沿着固定轨道行驶。我们的研究结果表明,瞬间移动导致的疾病症状更少,并给VR留下了更积极的印象。
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Comparison of Teleportation and Fixed Track Driving in VR
Comfortable locomotion in VR based games is crucial. Simulation sickness, caused by fast optical movement, lag or mismatch in forces, threatens this comfort and fosters a negative attitude towards further VR experiences. The design of the locomotion interface has a direct impact on the likelihood of inducing sickness. General paradigms and guidelines are being adopted by the game development community, but more data is needed. We use both subjective and objective methods to compare two common modes of travel, teleportation and driving along a fixed track. Our results show that teleportation causes fewer symptoms of sickness and leaves a more positive impression of VR.
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