在“the Blacksmith”实时短片中编写过程环境

V. Efremov
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引用次数: 0

摘要

《铁匠》是一部实时短片,以引人注目的北欧背景为背景,讲述了一个被诅咒的铁匠的故事。这款短片的美术指导需要开发一个更详细的环境,这是大多数AAA游戏的典型特点,旨在捕捉电影的感觉。我们通过利用美术驱动的程序资产创造环境,以一种非常经济有效的方式实现了这一目标,这种方式适用于小型团队(小于10人)。
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Authoring of procedural environments in "the Blacksmith" realtime short
"The Blacksmith" is a realtime short film set in a compelling Nordic setting and telling a story of a cursed smith. The art direction of the short required development of a more detailed environment that is typical to most AAA games and aimed to capture filmic feel. We achieved this goal in a very cost-efficient manner suitable for a small-sized team (<10) by leveraging art-driven procedural asset creation for environments.
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