通过解耦链实现高效的内存延迟容忍

N. Crago, Sanjay J. Patel
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引用次数: 31

摘要

我们提出了Outrider,这是一种面向吞吐量的处理器架构,提供内存延迟容忍,以提高高线程工作负载的性能。outrider允许将单个执行线程作为多个分离内存访问和内存消耗指令的解耦指令流呈现给架构。关键的见解是,通过解耦指令流,处理器管道可以以类似于乱序设计的方式容忍内存延迟,同时依赖于低复杂度的有序微体系结构。此外,与在现代gpu中添加更多线程不同,Outrider可以用更少的线程容忍内存延迟,并减少线程之间共享资源的争用。我们证明,在1024核系统的数据并行应用中,Outrider的性能比单线程内核高出23-131%,比4路同步多线程内核高出87%。此外,Outrider在不增加额外硬件线程上下文开销的情况下实现了这些性能提升,与多线程内核相比,这提高了区域效率。
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OUTRIDER: Efficient memory latency tolerance with decoupled strands
We present Outrider, an architecture for throughput-oriented processors that provides memory latency tolerance to improve performance on highly threaded workloads. Out-rider enables a single thread of execution to be presented to the architecture as multiple decoupled instruction streams that separate memory-accessing and memory-consuming instructions. The key insight is that by decoupling the instruction streams, the processor pipeline can tolerate memory latency in a way similar to out-of-order designs while relying on a low-complexity in-order micro-architecture. Moreover, instead of adding more threads as is done in modern GPUs, Outrider can tolerate memory latency with fewer threads and reduced contention for resources shared amongst threads. We demonstrate that Outrider can outperform single threaded cores by 23-131% and a 4-way simultaneous multithreaded core by up to 87% on data parallel applications in a 1024-core system. Moreover, Outrider achieves these performance gains without incurring the overhead of additional hardware thread contexts, which results in improved area efficiency compared to a multithreaded core.
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