{"title":"游戏专用术语词汇表","authors":"B. Atkins","doi":"10.7765/9781526137548.00010","DOIUrl":null,"url":null,"abstract":"Artificial Intelligence (AI) In terms of games, these are the coded routines that attempt to provide the illusion that the ‘inhabitants’ of the game landscape have an independent intelligence that is both unpredictable and conforms to a logic of context. A ‘good’ artificial intelligence routine does not just do the unexpected, but the player of the game should be able to recognise ‘why’. It is related to artificial intelligence within computer science research, but its aim in the computer game is the satisfying illusion of the presence of another independent intelligence. Opposing AI that sufficiently emulates human intelligence to the point where it can consistently defeat a player would be unlikely to appeal to the players of computer games.","PeriodicalId":106432,"journal":{"name":"More than a game","volume":"57 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Glossary of game-specific terms\",\"authors\":\"B. Atkins\",\"doi\":\"10.7765/9781526137548.00010\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Artificial Intelligence (AI) In terms of games, these are the coded routines that attempt to provide the illusion that the ‘inhabitants’ of the game landscape have an independent intelligence that is both unpredictable and conforms to a logic of context. A ‘good’ artificial intelligence routine does not just do the unexpected, but the player of the game should be able to recognise ‘why’. It is related to artificial intelligence within computer science research, but its aim in the computer game is the satisfying illusion of the presence of another independent intelligence. Opposing AI that sufficiently emulates human intelligence to the point where it can consistently defeat a player would be unlikely to appeal to the players of computer games.\",\"PeriodicalId\":106432,\"journal\":{\"name\":\"More than a game\",\"volume\":\"57 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-07-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"More than a game\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.7765/9781526137548.00010\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"More than a game","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.7765/9781526137548.00010","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Artificial Intelligence (AI) In terms of games, these are the coded routines that attempt to provide the illusion that the ‘inhabitants’ of the game landscape have an independent intelligence that is both unpredictable and conforms to a logic of context. A ‘good’ artificial intelligence routine does not just do the unexpected, but the player of the game should be able to recognise ‘why’. It is related to artificial intelligence within computer science research, but its aim in the computer game is the satisfying illusion of the presence of another independent intelligence. Opposing AI that sufficiently emulates human intelligence to the point where it can consistently defeat a player would be unlikely to appeal to the players of computer games.