游戏专用术语词汇表

B. Atkins
{"title":"游戏专用术语词汇表","authors":"B. Atkins","doi":"10.7765/9781526137548.00010","DOIUrl":null,"url":null,"abstract":"Artificial Intelligence (AI) In terms of games, these are the coded routines that attempt to provide the illusion that the ‘inhabitants’ of the game landscape have an independent intelligence that is both unpredictable and conforms to a logic of context. A ‘good’ artificial intelligence routine does not just do the unexpected, but the player of the game should be able to recognise ‘why’. It is related to artificial intelligence within computer science research, but its aim in the computer game is the satisfying illusion of the presence of another independent intelligence. Opposing AI that sufficiently emulates human intelligence to the point where it can consistently defeat a player would be unlikely to appeal to the players of computer games.","PeriodicalId":106432,"journal":{"name":"More than a game","volume":"57 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Glossary of game-specific terms\",\"authors\":\"B. Atkins\",\"doi\":\"10.7765/9781526137548.00010\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Artificial Intelligence (AI) In terms of games, these are the coded routines that attempt to provide the illusion that the ‘inhabitants’ of the game landscape have an independent intelligence that is both unpredictable and conforms to a logic of context. A ‘good’ artificial intelligence routine does not just do the unexpected, but the player of the game should be able to recognise ‘why’. It is related to artificial intelligence within computer science research, but its aim in the computer game is the satisfying illusion of the presence of another independent intelligence. Opposing AI that sufficiently emulates human intelligence to the point where it can consistently defeat a player would be unlikely to appeal to the players of computer games.\",\"PeriodicalId\":106432,\"journal\":{\"name\":\"More than a game\",\"volume\":\"57 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-07-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"More than a game\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.7765/9781526137548.00010\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"More than a game","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.7765/9781526137548.00010","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

就游戏而言,这些是编码程序,试图提供一种幻觉,即游戏场景中的“居民”拥有独立的智能,既不可预测,又符合上下文逻辑。一个“好的”人工智能程序不只是做一些意想不到的事情,而且游戏玩家应该能够认识到“为什么”。它与计算机科学研究中的人工智能有关,但它在电脑游戏中的目标是产生另一个独立智能存在的令人满意的幻觉。完全模仿人类智能并能够持续击败玩家的对立AI不太可能吸引电脑游戏玩家。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Glossary of game-specific terms
Artificial Intelligence (AI) In terms of games, these are the coded routines that attempt to provide the illusion that the ‘inhabitants’ of the game landscape have an independent intelligence that is both unpredictable and conforms to a logic of context. A ‘good’ artificial intelligence routine does not just do the unexpected, but the player of the game should be able to recognise ‘why’. It is related to artificial intelligence within computer science research, but its aim in the computer game is the satisfying illusion of the presence of another independent intelligence. Opposing AI that sufficiently emulates human intelligence to the point where it can consistently defeat a player would be unlikely to appeal to the players of computer games.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Gritty realism Fantastically real More than a game Glossary of game-specific terms The computer game as fictional form
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1