{"title":"构建面向疫情后博物馆教育的智能数字媒体:综述与建议","authors":"Shinta Puspasari, Ermatita, Zulkardi","doi":"10.1109/ICIMCIS53775.2021.9699345","DOIUrl":null,"url":null,"abstract":"The research conducted a literature review to find the trend of smart digital museum construction for education media that have been developed by utilizing information and communication technology and intelligent systems. A series of procedures and methods applied in the literature review process extracting information from dataset contained articles and journals in the 2015-2021 period. A physical or traditional museum must be transformed into a smart digital museum that can carry out an educational role even during the COVID-19 pandemic. The pandemic has made limitations to museum visits that impacted fewer activities and community visits for education in the museum. Museum performance for education is not optimal during a pandemic, especially in Palembang. The results of this study indicate a trend of digital smart transformation from physical or traditional museums. Applications based on mobile devices and websites are mostly developed 72.72% of applications for education in museums. Modern museums have begun to transform into digital museums implementing intelligent machine learning based systems in the last three years and with learning application content in the form of games, augmented reality or virtual reality, and information retrieval systems. The results of the study are expected to provide information for museum education post-pandemic recovery strategic planning in Indonesia.","PeriodicalId":250460,"journal":{"name":"2021 International Conference on Informatics, Multimedia, Cyber and Information System (ICIMCIS","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Constructing Smart Digital Media for Museum Education Post Pandemic Recovery: A Review and Recommendation\",\"authors\":\"Shinta Puspasari, Ermatita, Zulkardi\",\"doi\":\"10.1109/ICIMCIS53775.2021.9699345\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The research conducted a literature review to find the trend of smart digital museum construction for education media that have been developed by utilizing information and communication technology and intelligent systems. A series of procedures and methods applied in the literature review process extracting information from dataset contained articles and journals in the 2015-2021 period. A physical or traditional museum must be transformed into a smart digital museum that can carry out an educational role even during the COVID-19 pandemic. The pandemic has made limitations to museum visits that impacted fewer activities and community visits for education in the museum. Museum performance for education is not optimal during a pandemic, especially in Palembang. The results of this study indicate a trend of digital smart transformation from physical or traditional museums. Applications based on mobile devices and websites are mostly developed 72.72% of applications for education in museums. Modern museums have begun to transform into digital museums implementing intelligent machine learning based systems in the last three years and with learning application content in the form of games, augmented reality or virtual reality, and information retrieval systems. The results of the study are expected to provide information for museum education post-pandemic recovery strategic planning in Indonesia.\",\"PeriodicalId\":250460,\"journal\":{\"name\":\"2021 International Conference on Informatics, Multimedia, Cyber and Information System (ICIMCIS\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-10-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 International Conference on Informatics, Multimedia, Cyber and Information System (ICIMCIS\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICIMCIS53775.2021.9699345\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 International Conference on Informatics, Multimedia, Cyber and Information System (ICIMCIS","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIMCIS53775.2021.9699345","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Constructing Smart Digital Media for Museum Education Post Pandemic Recovery: A Review and Recommendation
The research conducted a literature review to find the trend of smart digital museum construction for education media that have been developed by utilizing information and communication technology and intelligent systems. A series of procedures and methods applied in the literature review process extracting information from dataset contained articles and journals in the 2015-2021 period. A physical or traditional museum must be transformed into a smart digital museum that can carry out an educational role even during the COVID-19 pandemic. The pandemic has made limitations to museum visits that impacted fewer activities and community visits for education in the museum. Museum performance for education is not optimal during a pandemic, especially in Palembang. The results of this study indicate a trend of digital smart transformation from physical or traditional museums. Applications based on mobile devices and websites are mostly developed 72.72% of applications for education in museums. Modern museums have begun to transform into digital museums implementing intelligent machine learning based systems in the last three years and with learning application content in the form of games, augmented reality or virtual reality, and information retrieval systems. The results of the study are expected to provide information for museum education post-pandemic recovery strategic planning in Indonesia.