身临其境的故事

Michael Daut
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引用次数: 0

摘要

本章比较和对比了传统电影和全穹顶电影的发展,描述了它们的起源不仅塑造了它们目前作为独特电影媒介的成功和潜力,而且还描述了它们的电影语言是如何发展的。电影人在为沉浸式数字穹顶影院制作节目时,必须理解与在传统电影中讲述故事的方法截然不同的讲故事方法。本章确定了电影和fulldome之间的主要区别,并提供了一个在圆顶上沉浸式讲故事的入门读物,从了解技术到了解如何最有效地利用fulldome的优势,同时避免其弱点。最终,这个讨论旨在帮助有创造力的艺术家成为更有效的沉浸式电影制作人。
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Immersive Storytelling
This chapter compares and contrasts the development of traditional cinema and fulldome cinema, describing the way their origins shaped not only their current success and potential as unique cinematic mediums, but also how their cinematic languages developed. There is a vastly different approach to storytelling that filmmakers must understand when creating shows for immersive digital dome theaters versus the approach they would take to tell stories in a traditional film. This chapter identifies key differences between cinema and fulldome and provides a primer for immersive storytelling on the dome from understanding the technology to understanding how most effectively to use the strengths of fulldome while avoiding its weaknesses. Ultimately, this discussion is designed to help creative artists become more effective immersive filmmakers for the fulldome canvas.
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