A. Ozaki, Masakazu Furuichi, K. Takahashi, H. Matsukawa
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Design and implementation of parallel and distributed wargame simulation system
Simulation based education and training, especially wargame simulations are being widely used in the field of defence modeling and simulation communities. In order to efficiently train students and trainees, the wargame simulations must have both high performance and high fidelity. In this paper, we discuss design and implementation issues for a tentative wargame simulation on a distribution system. This wargame simulation system is based on high-level architecture and employs optimization to achieve a high performance and high fidelity simulation system.