gRmobile:面向手机游戏的触摸和加速计手势识别框架

M. Joselli, E. Clua
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引用次数: 50

摘要

手机游戏通常被设计成能够使用手机的传统数字键盘来玩。这对于用户交互和游戏设计来说都是非常困难的。正因为如此,手机游戏最令人期待的功能之一便是尽可能少使用按键。如今,随着手机的发展,出现了更多类型的用户交互,如触摸和加速度计输入。有了这些功能,游戏开发者就有了探索用户输入的新形式,这是适应或创造新玩法的必要条件。有了配备3D加速计的手机,开发者可以使用设备的简单动作来控制游戏,或者使用复杂的加速手势。有了配备触摸功能的手机,他们可以使用简单的触摸或复杂的触摸手势识别。要识别手势,可以使用不同的方法,如简单的蛮力手势,这只适用于简单的手势,或更复杂的模式识别技术,如隐藏马尔可夫场,模糊逻辑和神经网络。这项工作提出了一种新的触摸/加速度计手势识别框架,该框架使用隐马尔可夫模型来识别手势。这个框架也可以用于使用手势的移动应用程序的开发。
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gRmobile: A Framework for Touch and Accelerometer Gesture Recognition for Mobile Games
Mobile phone games are usually design to be able to play using the traditional number pads of the handsets. This is stressfully difficult for the user interaction and consequently for the game design. Because of that, one of the most desired features of a mobile games is the usage of few buttons as possible. Nowadays, with the evolution of the mobile phones, more types of user interaction are appearing, like touch and accelerometer input. With these features, game developers have new forms of exploring the user input, being necessary to adapt or create new kinds of game play. With mobile phones equipped with 3D accelerometers, developers can use the simple motion of the device to control the game or use complex accelerated gestures. And with mobile phones equipped with the touch feature, they can use a simple touch or a complex touch gesture recognitions. For the gesture to be recognized one can use different methods like simple brute force gestures, that only works well on simple gestures, or more complex pattern recognition techniques like hidden Markov fields, fuzzy logic and neural networks. This work presents a novel framework for touch/accelerometer gesture recognition that uses hidden Markov model for recognition of the gestures. This framework can also be used for the development of mobile application with the use of gestures.
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