{"title":"自然人机交互中头部和身体运动模式的比较","authors":"Jannes Bützer, Ronald Böck","doi":"10.1109/ACIIW52867.2021.9666244","DOIUrl":null,"url":null,"abstract":"This paper aims on the investigation and recognition of upper-body movements during a naturalistic Human-Machine Interaction, in which humans interact with a technical system while sitting in front of it. Therefore, we focus on the Last Minute Corpus, that provides such a naturalistic scenario in combination with multimodal recordings. For feature extraction an approach called Probabilistic Breadth Features was used, allowing a condensed investigation of movement patterns. Finally, the classification was based on Extreme Learning Machines, comparing features obtained in three different conditions: the Kinect's spine point, head point, and a combination of both. In context of this naturalistic interaction setting, a mean accuracy of 86.1% was achieved.","PeriodicalId":105376,"journal":{"name":"2021 9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Comparison of Head and Body Movement Patterns in Naturalistic Human-Machine Interaction\",\"authors\":\"Jannes Bützer, Ronald Böck\",\"doi\":\"10.1109/ACIIW52867.2021.9666244\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper aims on the investigation and recognition of upper-body movements during a naturalistic Human-Machine Interaction, in which humans interact with a technical system while sitting in front of it. Therefore, we focus on the Last Minute Corpus, that provides such a naturalistic scenario in combination with multimodal recordings. For feature extraction an approach called Probabilistic Breadth Features was used, allowing a condensed investigation of movement patterns. Finally, the classification was based on Extreme Learning Machines, comparing features obtained in three different conditions: the Kinect's spine point, head point, and a combination of both. In context of this naturalistic interaction setting, a mean accuracy of 86.1% was achieved.\",\"PeriodicalId\":105376,\"journal\":{\"name\":\"2021 9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-09-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ACIIW52867.2021.9666244\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 9th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ACIIW52867.2021.9666244","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Comparison of Head and Body Movement Patterns in Naturalistic Human-Machine Interaction
This paper aims on the investigation and recognition of upper-body movements during a naturalistic Human-Machine Interaction, in which humans interact with a technical system while sitting in front of it. Therefore, we focus on the Last Minute Corpus, that provides such a naturalistic scenario in combination with multimodal recordings. For feature extraction an approach called Probabilistic Breadth Features was used, allowing a condensed investigation of movement patterns. Finally, the classification was based on Extreme Learning Machines, comparing features obtained in three different conditions: the Kinect's spine point, head point, and a combination of both. In context of this naturalistic interaction setting, a mean accuracy of 86.1% was achieved.