自然人机交互中头部和身体运动模式的比较

Jannes Bützer, Ronald Böck
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引用次数: 0

摘要

本文旨在研究人类坐在技术系统前与之交互的自然式人机交互过程中上半身动作的研究与识别。因此,我们将重点放在最后一分钟语料库上,它提供了与多模态记录相结合的自然场景。对于特征提取,使用了一种称为概率宽度特征的方法,允许对运动模式进行浓缩调查。最后,分类是基于极限学习机,比较在三种不同情况下获得的特征:Kinect的脊柱点,头部点,以及两者的组合。在这种自然交互设置的背景下,平均准确率达到86.1%。
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Comparison of Head and Body Movement Patterns in Naturalistic Human-Machine Interaction
This paper aims on the investigation and recognition of upper-body movements during a naturalistic Human-Machine Interaction, in which humans interact with a technical system while sitting in front of it. Therefore, we focus on the Last Minute Corpus, that provides such a naturalistic scenario in combination with multimodal recordings. For feature extraction an approach called Probabilistic Breadth Features was used, allowing a condensed investigation of movement patterns. Finally, the classification was based on Extreme Learning Machines, comparing features obtained in three different conditions: the Kinect's spine point, head point, and a combination of both. In context of this naturalistic interaction setting, a mean accuracy of 86.1% was achieved.
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