使用即时视觉和基于文本的反馈工具来教授寻路算法:一个概念

Bhaveet Nagaria, Benjamin C. Evans, Ashley Mann, Mahir Arzoky
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引用次数: 3

摘要

纯粹基于编程的寻径算法的教学方法给学生带来了额外的挑战。事实上,许多课程使用图表和其他可视化工具来帮助学生快速掌握概念。在全球范围内,由于COVID-19全球大流行,我们正在迅速改变我们的教学工具,以适应当前的混合或远程学习方式。我们提出了一种方法,可以提供即时反馈,显示他们的程序寻径算法是如何基于游戏工作的。该工具将向学生提供关于其代码质量的反馈。随着游戏化的元素,我们的目标是提高对算法的初步理解和进一步探索。这个工具的目的是在没有即时实验室支持的情况下为学生提供有用的反馈,并使学生能够灵活地在安排的实验室时间之外进行实验室工作表。职位:软件工具和助教在很大程度上帮助本科生学习如何编程。在开发增强的软件工具时,我们可以向学习者提供即时反馈。因此,允许他们在辅助会话之前获得对算法的初步理解。这进一步丰富了他们在与助教接触时的经验和学习。
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Using an Instant Visual and Text Based Feedback Tool to Teach Path Finding Algorithms: A Concept
Methods of teaching path finding algorithms, based purely on programming, provide an additional challenge to students. Indeed many courses use graphs and other visualisations to aid students in grasping concepts quickly. Globally we are rapidly altering our teaching tools to suit the current blended or remote learning style due to the global COVID-19 pandemic. We propose a method that provides instant feedback showing how their programmed path finding algorithm works based upon games. The tool will provide feedback to the student about their code quality. Along with an element of gamification we aim to improve both initial understanding and further exploration into the algorithms taught. This tool aims to provide useful feedback to students in the absence of immediate laboratory support and gives students the flexibility to conduct laboratory worksheets outside of scheduled laboratory slots. Position: Software tools and teaching assistants heavily assist undergraduate students in learning how to program. In developing enhanced software tools, we can provide immediate feedback to learners. Thus, allowing them to gain an initial understanding of the algorithm before facilitated sessions. This further enriches their experience and learning during contact hours with teaching assistants.
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