动态手势识别的轻量级实时应用开发

Oluwaleke Yusuf, MakiK . Habib
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摘要

手势识别(HGR)是感知计算的一种形式,在人机交互、虚拟/增强现实和人类行为分析中有着广泛的应用。在HGR领域,已经开发了几个框架,这些框架具有不同的输入方式和网络架构组合,具有不同的功效水平。这样的框架以增加硬件和计算需求为代价最大化了性能。这些缺点可以通过将相对复杂的动态手势识别任务转化为更简单的图像分类任务来解决。本文提出了一个基于骨架的HGR框架,该框架实现了数据级融合,用于将动态手势的时空信息编码为静态代表性图像。所述静态图像随后由自定义的端到端可训练的多流CNN架构处理,用于手势分类。我们的框架降低了HGR任务的硬件和计算需求,同时在CNR、FPHA、LMDHG、SHREC2017和DHG142S基准数据集上保持了最先进的竞争力。我们通过创建一个轻量级的实时应用程序来演示我们的框架的实际效用,该应用程序利用从标准内置PC网络摄像头捕获的RGB视频流中提取的骨架数据。该应用程序以最小的CPU和RAM占用成功运行,同时以每秒15帧的大约2s延迟实现93.46%的分类精度。
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Development of a Lightweight Real-Time Application for Dynamic Hand Gesture Recognition
Hand Gesture Recognition (HGR) is a form of perceptual computing with applications in human-machine interaction, virtual/augmented reality, and human behavior analysis. Within the HGR domain, several frameworks have been developed with different combinations of input modalities and network architectures with varying levels of efficacy. Such frameworks maximized performance at the expense of increased hardware and computational requirements. These drawbacks can be tackled by transforming the relatively complex dynamic hand gesture recognition task into a simpler image classification task. This paper presents a skeleton-based HGR framework that implements data-level fusion for encoding spatiotemporal information from dynamic gestures into static representational images. Said static images are subsequently processed by a custom, end-to-end trainable multi-stream CNN architecture for gesture classification. Our framework reduces the hardware and computational requirements of the HGR task while remaining competitive with the state-of-the-art on the CNR, FPHA, LMDHG, SHREC2017, and DHG142S benchmark datasets. We demonstrated the practical utility of our framework by creating a lightweight real-time application that makes use of skeleton data extracted from RGB video streams captured by a standard inbuilt PC webcam. The application operates successfully with minimal CPU and RAM footprint while achieving 93.46% classification accuracy with approximately 2s latency at 15 frames per second.
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