Miklós Vincze, Kristóf Tamás Papp, Doaa Mahmoud, Abdallah Benhamida, M. Kucarov, Róbert Paulik, V. Jonas, Melvin Ogbolu, M. Kozlovszky
{"title":"利用虚拟现实技术在3D中显示数字化病理组织样本","authors":"Miklós Vincze, Kristóf Tamás Papp, Doaa Mahmoud, Abdallah Benhamida, M. Kucarov, Róbert Paulik, V. Jonas, Melvin Ogbolu, M. Kozlovszky","doi":"10.1109/CINTI53070.2021.9668492","DOIUrl":null,"url":null,"abstract":"Today, 2D visualization programs became more common in digital pathology. The use of these programs makes it possible to overcome the difficulties that were present in previous microscopic examinations. With these programs, you no longer have to worry about damaging the sample placed on the glass plate and no need to deal with physical samples for security or infection reasons, or perhaps the biggest advantage of such software, that the test is no longer stationary. Virtual reality technology is evolving at an ever-increasing rate and became more and more available for the average person. The purpose of this paper is to demonstrate the structure and operation of a software called PathoVrthat, in addition to the benefits of 2D visualization solutions, also uses virtual reality in a 3D visualization program. The program provides the ability to load two-dimensional digitized serial sections in virtual reality and is able to visualize various laboratory results on the samples displayed in virtual reality. We used the so-called Godot game engine when developing the software.","PeriodicalId":340545,"journal":{"name":"2021 IEEE 21st International Symposium on Computational Intelligence and Informatics (CINTI)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-11-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Displaying Digitalized Pathological Tissue Samples In 3D Using Virtual Reality\",\"authors\":\"Miklós Vincze, Kristóf Tamás Papp, Doaa Mahmoud, Abdallah Benhamida, M. Kucarov, Róbert Paulik, V. Jonas, Melvin Ogbolu, M. Kozlovszky\",\"doi\":\"10.1109/CINTI53070.2021.9668492\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Today, 2D visualization programs became more common in digital pathology. The use of these programs makes it possible to overcome the difficulties that were present in previous microscopic examinations. With these programs, you no longer have to worry about damaging the sample placed on the glass plate and no need to deal with physical samples for security or infection reasons, or perhaps the biggest advantage of such software, that the test is no longer stationary. Virtual reality technology is evolving at an ever-increasing rate and became more and more available for the average person. The purpose of this paper is to demonstrate the structure and operation of a software called PathoVrthat, in addition to the benefits of 2D visualization solutions, also uses virtual reality in a 3D visualization program. The program provides the ability to load two-dimensional digitized serial sections in virtual reality and is able to visualize various laboratory results on the samples displayed in virtual reality. We used the so-called Godot game engine when developing the software.\",\"PeriodicalId\":340545,\"journal\":{\"name\":\"2021 IEEE 21st International Symposium on Computational Intelligence and Informatics (CINTI)\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-11-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE 21st International Symposium on Computational Intelligence and Informatics (CINTI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CINTI53070.2021.9668492\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE 21st International Symposium on Computational Intelligence and Informatics (CINTI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CINTI53070.2021.9668492","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Displaying Digitalized Pathological Tissue Samples In 3D Using Virtual Reality
Today, 2D visualization programs became more common in digital pathology. The use of these programs makes it possible to overcome the difficulties that were present in previous microscopic examinations. With these programs, you no longer have to worry about damaging the sample placed on the glass plate and no need to deal with physical samples for security or infection reasons, or perhaps the biggest advantage of such software, that the test is no longer stationary. Virtual reality technology is evolving at an ever-increasing rate and became more and more available for the average person. The purpose of this paper is to demonstrate the structure and operation of a software called PathoVrthat, in addition to the benefits of 2D visualization solutions, also uses virtual reality in a 3D visualization program. The program provides the ability to load two-dimensional digitized serial sections in virtual reality and is able to visualize various laboratory results on the samples displayed in virtual reality. We used the so-called Godot game engine when developing the software.