利用虚拟现实技术在3D中显示数字化病理组织样本

Miklós Vincze, Kristóf Tamás Papp, Doaa Mahmoud, Abdallah Benhamida, M. Kucarov, Róbert Paulik, V. Jonas, Melvin Ogbolu, M. Kozlovszky
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摘要

今天,二维可视化程序在数字病理学中变得更加普遍。使用这些程序可以克服以前显微镜检查中存在的困难。有了这些程序,您不再需要担心损坏放置在玻璃板上的样品,也不需要出于安全或感染的原因处理物理样品,或者也许这类软件的最大优点是,测试不再是固定的。虚拟现实技术正在以越来越快的速度发展,并越来越多地为普通人所使用。本文的目的是演示一个名为pathovr的软件的结构和操作,该软件除了具有2D可视化解决方案的优点外,还在3D可视化程序中使用虚拟现实。该程序提供了在虚拟现实中加载二维数字化串行部分的能力,并能够在虚拟现实中显示的样品上可视化各种实验室结果。我们在开发软件时使用了所谓的Godot游戏引擎。
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Displaying Digitalized Pathological Tissue Samples In 3D Using Virtual Reality
Today, 2D visualization programs became more common in digital pathology. The use of these programs makes it possible to overcome the difficulties that were present in previous microscopic examinations. With these programs, you no longer have to worry about damaging the sample placed on the glass plate and no need to deal with physical samples for security or infection reasons, or perhaps the biggest advantage of such software, that the test is no longer stationary. Virtual reality technology is evolving at an ever-increasing rate and became more and more available for the average person. The purpose of this paper is to demonstrate the structure and operation of a software called PathoVrthat, in addition to the benefits of 2D visualization solutions, also uses virtual reality in a 3D visualization program. The program provides the ability to load two-dimensional digitized serial sections in virtual reality and is able to visualize various laboratory results on the samples displayed in virtual reality. We used the so-called Godot game engine when developing the software.
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