{"title":"ConGuess","authors":"A. Hofbauer, A. Felfernig","doi":"10.1145/3503229.3547042","DOIUrl":null,"url":null,"abstract":"Learning the concepts of constraint solving and configuration is often a effortful task since it requires the development of a basic understanding of configuration rule semantics. Also, students engaged in topic-related courses have to tackle the challenge of understanding formal configuration knowledge representations. In this paper we introduce a gamification-based environment (ConGuess) that can help to learn configuration rule semantics. This environment is based on the idea of presenting configuration knowledge to game players (learners) and let players figure out correct solutions.","PeriodicalId":193319,"journal":{"name":"Proceedings of the 26th ACM International Systems and Software Product Line Conference - Volume B","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"ConGuess\",\"authors\":\"A. Hofbauer, A. Felfernig\",\"doi\":\"10.1145/3503229.3547042\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Learning the concepts of constraint solving and configuration is often a effortful task since it requires the development of a basic understanding of configuration rule semantics. Also, students engaged in topic-related courses have to tackle the challenge of understanding formal configuration knowledge representations. In this paper we introduce a gamification-based environment (ConGuess) that can help to learn configuration rule semantics. This environment is based on the idea of presenting configuration knowledge to game players (learners) and let players figure out correct solutions.\",\"PeriodicalId\":193319,\"journal\":{\"name\":\"Proceedings of the 26th ACM International Systems and Software Product Line Conference - Volume B\",\"volume\":\"61 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 26th ACM International Systems and Software Product Line Conference - Volume B\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3503229.3547042\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 26th ACM International Systems and Software Product Line Conference - Volume B","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3503229.3547042","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Learning the concepts of constraint solving and configuration is often a effortful task since it requires the development of a basic understanding of configuration rule semantics. Also, students engaged in topic-related courses have to tackle the challenge of understanding formal configuration knowledge representations. In this paper we introduce a gamification-based environment (ConGuess) that can help to learn configuration rule semantics. This environment is based on the idea of presenting configuration knowledge to game players (learners) and let players figure out correct solutions.