瓶盖和电池之间:中断游戏玩法的调查

Jesús Ibáñez, Yoram Chisik, Mon-Chu Chen
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摘要

在本文中,我们展示了一项试点研究的初步结果,该研究旨在探索儿童在玩混合物理/数字游戏时遇到电源故障时的反应和行动。我们想知道,如果游戏的数字组件(基于平板电脑的游戏)不再发挥作用,我们是否能够保持孩子们对游戏的粘性,如果是这样,他们是否会从他们离开的数字游戏中继续下去,或者他们是否会开始新一轮的游戏玩法。早期的研究结果表明,电源故障和由此导致的游戏中断并没有影响孩子们对游戏的投入,而是为他们提供了重新投入游戏物理元素的机会。这为探索混合物理/数字游戏的设计指明了新的方向。
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Between the Bottle Cap and the Battery: An Investigation of Interrupted Gameplay
In this paper we present the initial results of a pilot study designed to explore the reactions and actions of children who experience a power failure while playing a hybrid physical/digital game. We wanted to see whether we can maintain the engagement of the children with the game if the digital component of the game (a tablet based game) ceases to function and if so whether they will continue from where they left off in the digital game or whether they will start a new round of gameplay. Early results suggests that the power failure and the resultant interruption to gameplay did not hamper the children engagement with the game but provided them with the opportunity to re-engage with the physical elements of the game. This suggests new directions for exploring the design of hybrid physical/digital games.
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