评估信息技术的商业价值:以游戏管理系统为例

Harri Töhönen, Marjo Kauppinen, T. Männistö
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引用次数: 6

摘要

评估IT业务价值的多维性和动态性是一个持续的挑战。本文探讨了如何在公司层面上使用系统动力学来评估IT业务价值。我们将IT业务价值视为一个影响网络,其中利益和牺牲最终是根据公司盈利逻辑进行评估的。本研究以行动研究为基础,涵盖两家合作公司的试点项目。系统动力学被用来为现有的游戏管理系统构建一个价值创造模型。这个价值创造模型涵盖了两个维度:1)使用因果模型对IT影响进行结构性评估,2)随着时间的推移对价值实现进行动态评估和模拟。因此,价值创造建模能够提供一个可视化的概述,说明IT影响如何通过价值路径链接到业务价值,以及价值实现的数量和时间。价值创造建模支持价值实现的原型,可以为开发活动提供基于价值的见解,如需求引出和分析。所研究的方法证明了其为技术和业务方提供通用语言的潜力,从而改进了IT业务一致性。
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Evaluating the business value of information technology: Case study on game management system
Evaluating the multidimensional and dynamic nature of IT business value is a continuous challenge. This paper examines how system dynamics can be used in evaluating IT business value in a company level. We approach IT business value as a web of impacts, where benefits and sacrifices are ultimately evaluated against company earnings logic. This study is based on an action research and covers a pilot project within two co-operating companies. System dynamics was utilised to construct a value creation model for an existing Gaming Management System. This value creation modelling covered two dimensions: 1) structural evaluation of IT impacts with cause-and-effect models, 2) dynamic evaluation and simulation of value realisation over time. As a result, value creation modelling was able to provide a visual overview of how IT impacts were linked to business value through value paths, and how much and when value was realised. Value creation modelling enabled prototyping of value realisation that can provide value based insights for development activities like requirements elicitation and analysis. The examined approach proved its potential for providing a common language for technology and business parties, thus improving IT business alignment.
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