手持平台上移动增强现实的性能表征与优化

S. Srinivasan, Zhen Fang, R. Iyer, Steven Zhang, Michael Espig, D. Newell, Daniel Cermak, Yi Wu, I. Kozintsev, H. Haussecker
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引用次数: 22

摘要

低功耗通用处理器(如Intel®Atom™处理器)的引入扩展了手持和移动互联网设备(mid)的功能,以包括引人注目的视觉计算应用程序。一种快速出现的视觉计算使用模型被称为移动增强现实(MAR)。在MAR使用模型中,用户可以将手持相机指向一个对象(如酒瓶)或一组对象(如建筑物或纪念碑的户外场景),设备会自动识别并显示有关该对象的信息。在手持设备上实现这一点需要大量的计算处理,从而导致几秒钟的响应时间。在本文中,我们分析了一个MAR工作负载,并确定了占用大部分总体响应时间的主要热点功能。我们还从CPI、MPI等方面详细描述了热点功能的体系结构特征。然后,我们实现并分析了几种软件优化的好处:(a)向量化,(b)多线程,(c)缓存冲突避免和(d)减少计算次数的杂项代码优化。我们表明,通过实现这些优化,可以在执行时间上实现3倍的性能改进。总的来说,我们相信我们的分析提供了对运行在低功耗手持计算平台上的视觉计算工作负载(即MAR)的新领域的处理的详细理解。
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Performance characterization and optimization of mobile augmented reality on handheld platforms
The introduction of low power general purpose processors (like the Intel® Atom™ processor) expands the capability of handheld and mobile internet devices (MIDs) to include compelling visual computing applications. One rapidly emerging visual computing usage model is known as mobile augmented reality (MAR). In the MAR usage model, the user is able to point the handheld camera to an object (like a wine bottle) or a set of objects (like an outdoor scene of buildings or monuments) and the device automatically recognizes and displays information regarding the object(s). Achieving this on the handheld requires significant compute processing resulting in a response time in the order of several seconds. In this paper, we analyze a MAR workload and identify the primary hotspot functions that incur a large fraction of the overall response time. We also present a detailed architectural characterization of the hotspot functions in terms of CPI, MPI, etc. We then implement and analyze the benefits of several software optimizations: (a) vectorization, (b) multi-threading, (c) cache conflict avoidance and (d) miscellaneous code optimizations that reduce the number of computations. We show that a 3X performance improvement in execution time can be achieved by implementing these optimizations. Overall, we believe our analysis provides a detailed understanding of the processing for a new domain of visual computing workloads (i.e. MAR) running on low power handheld compute platforms.
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