时间一致的自适应深度图预处理视图合成

Martin Köppel, Mehdi Ben Makhlouf, Marcus Müller, P. Ndjiki-Nya
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引用次数: 9

摘要

本文提出了一种新的基于深度图像的渲染方法,该方法从视频序列及其相关的深度图(dm)中生成虚拟视图。所提出的方法是专门为关闭外推场景中的漏洞而设计的,在这种情况下,只有一个原始摄像机可用,或者虚拟视图被放置在一组原始摄像机的范围之外。在这种情况下,大的图像区域在虚拟视图中变得不可见,需要以视觉上令人愉悦的方式填充。为了处理这类图像,提出了一种深度预处理方法,该方法应用于三维图像翘曲之前。作为第一步,自适应跨三边中值滤波用于将DM中的深度不连续点与纹理图像中的颜色不连续点对齐,并进一步减少DM中的估计误差。然后,设计一个时间一致的自适应非对称平滑滤波器并随后应用于DM。该滤波器自适应加权,以便仅过滤可能显示未覆盖区域的DM区域。因此,防止了虚拟纹理图像的其他部分的强烈扭曲。通过平滑深度图图像,物体被轻微扭曲,虚拟视图中的咬合被完全或部分覆盖。与最先进的方法相比,所提出的方法具有相当大的客观和主观收益。
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Temporally consistent adaptive depth map preprocessing for view synthesis
In this paper, a novel Depth Image-based Rendering (DIBR) method, which generates virtual views from a video sequence and its associated Depth Maps (DMs), is presented. The proposed approach is especially designed to close holes in extrapolation scenarios, where only one original camera is available or the virtual view is placed outside the range of a set of original cameras. In such scenarios, large image regions become uncovered in the virtual view and need to be filled in a visually pleasing way. In order to handle such disocclussions, a depth preprocessing method is proposed, which is applied prior to 3-D image warping. As a first step, adaptive cross-trilateral median filtering is used to align depth discontinuities in the DM to color discontinuities in the textured image and to further reduce estimation errors in the DM. Then, a temporally consistent and adaptive asymmetric smoothing filter is designed and subsequently applied to the DM. The filter is adaptively weighted in such a way that only the DM regions that may reveal uncovered areas are filtered. Thus, strong distortions in other parts of the virtual textured image are prevented. By smoothing the depth map image, objects are slightly distorted and disocclusions in the virtual view are completely or partially covered. The proposed method shows considerable objective and subjective gains compared to the state-of-the-art one.
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