{"title":"博弈2048中考虑相互影响的n元网络的系统选择","authors":"Kiminori Matsuzaki","doi":"10.1109/TAAI.2016.7880154","DOIUrl":null,"url":null,"abstract":"The puzzle game 2048, a single-player stochastic game played on a 4 × 4 grid, is the most popular among similar slide-and-merge games. One of the strongest computer players for 2048 uses temporal difference learning (TD learning) on so called N-tuple networks, where the shapes of the N-tuples are given by human based on characteristics of the game. In our previous work (Oka and Matsuzaki, 2016), the authors proposed a systematic method of selecting N-tuples under an assumption that the interinfluence among those N-tuple networksn are negligible. Though the selected N-tuple networks worked fine, there were large gaps between those N-tuple networks and the human-designed networks. In this paper, another systematic and game-characteristics-free method of selecting N-tuples is proposed for game 2048, in which the interinfluence among those N-tuple networks is captured. The proposed method is effective and generic: the selected N-tuple networks are as good as human-designed ones under the same setting, and we can obtain larger (or smaller) N-tuple networks in the same manner. We also report the experiment results when we combine the N-tuple networks and expectimax search.","PeriodicalId":159858,"journal":{"name":"2016 Conference on Technologies and Applications of Artificial Intelligence (TAAI)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":"{\"title\":\"Systematic selection of N-tuple networks with consideration of interinfluence for game 2048\",\"authors\":\"Kiminori Matsuzaki\",\"doi\":\"10.1109/TAAI.2016.7880154\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The puzzle game 2048, a single-player stochastic game played on a 4 × 4 grid, is the most popular among similar slide-and-merge games. One of the strongest computer players for 2048 uses temporal difference learning (TD learning) on so called N-tuple networks, where the shapes of the N-tuples are given by human based on characteristics of the game. In our previous work (Oka and Matsuzaki, 2016), the authors proposed a systematic method of selecting N-tuples under an assumption that the interinfluence among those N-tuple networksn are negligible. Though the selected N-tuple networks worked fine, there were large gaps between those N-tuple networks and the human-designed networks. In this paper, another systematic and game-characteristics-free method of selecting N-tuples is proposed for game 2048, in which the interinfluence among those N-tuple networks is captured. The proposed method is effective and generic: the selected N-tuple networks are as good as human-designed ones under the same setting, and we can obtain larger (or smaller) N-tuple networks in the same manner. We also report the experiment results when we combine the N-tuple networks and expectimax search.\",\"PeriodicalId\":159858,\"journal\":{\"name\":\"2016 Conference on Technologies and Applications of Artificial Intelligence (TAAI)\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"8\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 Conference on Technologies and Applications of Artificial Intelligence (TAAI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TAAI.2016.7880154\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 Conference on Technologies and Applications of Artificial Intelligence (TAAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TAAI.2016.7880154","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Systematic selection of N-tuple networks with consideration of interinfluence for game 2048
The puzzle game 2048, a single-player stochastic game played on a 4 × 4 grid, is the most popular among similar slide-and-merge games. One of the strongest computer players for 2048 uses temporal difference learning (TD learning) on so called N-tuple networks, where the shapes of the N-tuples are given by human based on characteristics of the game. In our previous work (Oka and Matsuzaki, 2016), the authors proposed a systematic method of selecting N-tuples under an assumption that the interinfluence among those N-tuple networksn are negligible. Though the selected N-tuple networks worked fine, there were large gaps between those N-tuple networks and the human-designed networks. In this paper, another systematic and game-characteristics-free method of selecting N-tuples is proposed for game 2048, in which the interinfluence among those N-tuple networks is captured. The proposed method is effective and generic: the selected N-tuple networks are as good as human-designed ones under the same setting, and we can obtain larger (or smaller) N-tuple networks in the same manner. We also report the experiment results when we combine the N-tuple networks and expectimax search.