Joseph Orji, Amelia Hernandez, Biebelemabo Selema, Rita Orji
{"title":"虚拟和增强现实在促进安全和安保方面的应用:系统综述","authors":"Joseph Orji, Amelia Hernandez, Biebelemabo Selema, Rita Orji","doi":"10.1109/SEGAH54908.2022.9978597","DOIUrl":null,"url":null,"abstract":"Virtual reality (VR) and augmented reality (AR) are known to offer an immersive environment that serves as a valuable tool in various domains such as education, health and wellness, and gaming. Due to its relevance in many areas, it is a technology worth exploring for promoting safety and security. This paper presents the results of a systematic review of the past 6 years of research (2016–2021) in the field of VR and AR for promoting safety and security. The goal is to (1) uncover the success and effectiveness of VR/AR technology in promoting safety and security, (2) identify the persuasive strategies employed in VR/AR for promoting safety and security, (3) uncover the limitations of existing AR/VR technology for promoting safety and security, and (4) discuss the prospects of VR/AR in promoting safety and security and recommend opportunities for future. To identify relevant papers, we searched 4 popular databases and screened them using a set of eligibility criteria included in the final review. The results showed that 26 of the papers indicated a successful outcome while 5 papers indicated a partially successful outcome with respect to promoting safety and security. Rehearsal and Self-monitoring strategies emerged as the most frequently used persuasive strategy in AR and VR applications for designs promoting safety and security.","PeriodicalId":252517,"journal":{"name":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","volume":"38 10","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Virtual and Augmented Reality Applications for Promoting Safety and Security: A Systematic Review\",\"authors\":\"Joseph Orji, Amelia Hernandez, Biebelemabo Selema, Rita Orji\",\"doi\":\"10.1109/SEGAH54908.2022.9978597\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual reality (VR) and augmented reality (AR) are known to offer an immersive environment that serves as a valuable tool in various domains such as education, health and wellness, and gaming. Due to its relevance in many areas, it is a technology worth exploring for promoting safety and security. This paper presents the results of a systematic review of the past 6 years of research (2016–2021) in the field of VR and AR for promoting safety and security. The goal is to (1) uncover the success and effectiveness of VR/AR technology in promoting safety and security, (2) identify the persuasive strategies employed in VR/AR for promoting safety and security, (3) uncover the limitations of existing AR/VR technology for promoting safety and security, and (4) discuss the prospects of VR/AR in promoting safety and security and recommend opportunities for future. To identify relevant papers, we searched 4 popular databases and screened them using a set of eligibility criteria included in the final review. The results showed that 26 of the papers indicated a successful outcome while 5 papers indicated a partially successful outcome with respect to promoting safety and security. Rehearsal and Self-monitoring strategies emerged as the most frequently used persuasive strategy in AR and VR applications for designs promoting safety and security.\",\"PeriodicalId\":252517,\"journal\":{\"name\":\"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)\",\"volume\":\"38 10\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-08-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SEGAH54908.2022.9978597\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SEGAH54908.2022.9978597","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual and Augmented Reality Applications for Promoting Safety and Security: A Systematic Review
Virtual reality (VR) and augmented reality (AR) are known to offer an immersive environment that serves as a valuable tool in various domains such as education, health and wellness, and gaming. Due to its relevance in many areas, it is a technology worth exploring for promoting safety and security. This paper presents the results of a systematic review of the past 6 years of research (2016–2021) in the field of VR and AR for promoting safety and security. The goal is to (1) uncover the success and effectiveness of VR/AR technology in promoting safety and security, (2) identify the persuasive strategies employed in VR/AR for promoting safety and security, (3) uncover the limitations of existing AR/VR technology for promoting safety and security, and (4) discuss the prospects of VR/AR in promoting safety and security and recommend opportunities for future. To identify relevant papers, we searched 4 popular databases and screened them using a set of eligibility criteria included in the final review. The results showed that 26 of the papers indicated a successful outcome while 5 papers indicated a partially successful outcome with respect to promoting safety and security. Rehearsal and Self-monitoring strategies emerged as the most frequently used persuasive strategy in AR and VR applications for designs promoting safety and security.