增强现实为视障人士:导航辅助和场景语义为室内用例

Kiavash Fathi, Alireza Darvishy, H. W. V. D. Venn
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引用次数: 1

摘要

随着增强现实(AR)技术的发展,通过AR来满足视障人士(VI)的需求是非常可行的。本文介绍了一个框架,以帮助VI导航和探索不熟悉的室内环境。与专注于视觉增强的常用AR应用不同,本文提出的框架采用听觉三维反馈(A3DF)来指导VI。具体而言,当前框架读取用户的姿势,并通过A3DF帮助VI到达目标位置。A3DF与Unity游戏引擎一起实现,以提供最佳的用户体验。在获取环境网格(EM)后,计算从用户位置到目标位置的最佳路径,同时使用Unity的导航系统避开障碍物。此外,用户在通过听觉信息进行探索的同时,还可以获得关于未知环境的语义信息。该框架在微软HoloLens 2上实现,并在不同地点的办公环境中进行了测试。此外,这个框架可能会加速学习曲线,因为用户可以使用Unity的模拟环境进行训练。最后,考虑到框架的不同设计参数,所提出的方法可以进行微调,以适应单个VI的特定需求。
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Augmented Reality for the Visually Impaired: Navigation Aid and Scene Semantics for Indoor Use Cases
With the Augmented Reality (AR) technology avail-able today, it is quite feasible to accommodate the needs of the visually impaired (VI) via AR. In this paper, a framework is introduced to help the VI navigate and explore unfamiliar indoor environments. In contrast to commonly used AR applications focused on visual augmentation, the proposed framework em-ploys auditory three-dimensional feedback (A3DF) for guiding the VI. Concretely, the current framework reads the pose of the user and helps the VI reach a target location via A3DF. The A3DF is implemented with the Unity game engine to provide the optimal user experience. After acquiring the environment mesh (EM), the optimal path from the user's location to the target location is calculated, while avoiding obstacles using Unity's navigation system. Moreover, the user is provided with semantic information about the unknown environment whilst exploring via auditory information. This framework is implemented on Microsoft HoloLens 2 and tested at an office environment with different locations of interest. Additionally, this framework potentially accelerates the learning curve since the user can be trained using Unity's simulation environment. Lastly, given different design parameters of the framework, the proposed method can be fine-tuned to fit the specific needs of the individual VI.
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