{"title":"使用语音和音频定位的韵律特征的交互技术","authors":"A. Olwal, Steven K. Feiner","doi":"10.1145/1040830.1040900","DOIUrl":null,"url":null,"abstract":"We describe several approaches for using prosodic features of speech and audio localization to control interactive applications. This information can be applied to parameter control, as well as to speech disambiguation. We discuss how characteristics of spoken sentences can be exploited in the user interface; for example, by considering the speed with which a sentence is spoken and the presence of extraneous utterances. We also show how coarse audio localization can be used for low-fidelity gesture tracking, by inferring the speaker's head position.","PeriodicalId":376409,"journal":{"name":"Proceedings of the 10th international conference on Intelligent user interfaces","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-01-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"24","resultStr":"{\"title\":\"Interaction techniques using prosodic features of speech and audio localization\",\"authors\":\"A. Olwal, Steven K. Feiner\",\"doi\":\"10.1145/1040830.1040900\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We describe several approaches for using prosodic features of speech and audio localization to control interactive applications. This information can be applied to parameter control, as well as to speech disambiguation. We discuss how characteristics of spoken sentences can be exploited in the user interface; for example, by considering the speed with which a sentence is spoken and the presence of extraneous utterances. We also show how coarse audio localization can be used for low-fidelity gesture tracking, by inferring the speaker's head position.\",\"PeriodicalId\":376409,\"journal\":{\"name\":\"Proceedings of the 10th international conference on Intelligent user interfaces\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-01-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"24\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 10th international conference on Intelligent user interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1040830.1040900\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 10th international conference on Intelligent user interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1040830.1040900","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Interaction techniques using prosodic features of speech and audio localization
We describe several approaches for using prosodic features of speech and audio localization to control interactive applications. This information can be applied to parameter control, as well as to speech disambiguation. We discuss how characteristics of spoken sentences can be exploited in the user interface; for example, by considering the speed with which a sentence is spoken and the presence of extraneous utterances. We also show how coarse audio localization can be used for low-fidelity gesture tracking, by inferring the speaker's head position.