SEDRIS作为交换虚拟世界数据集的标准

Farid Mamaghani
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引用次数: 2

摘要

生成、表示和共享合成环境是网络化模拟中的一个关键因素。副调制系统。由于在商业、教育和娱乐应用程序中对三维合成环境的使用将会增加,并且由于这些应用程序将通过本地和全球网络连接,因此了解这些环境数据库如何影响网络系统是很重要的。实时网络化仿真对这些数据库的成功创建有独特的限制。根据仿真平台或特定应用程序的需要,关于特定环境的信息的表示可能会有很大的不同。例如,创建电子(或纸质)地图需要的数据表示方案可能不适合热视模拟器,即使两者都旨在描述和操作在同一地理区域。这样的例子有很多。这些不同的计算需求,以及它们如何影响环境数据库的创建和交换,直接影响到“虚拟现实”系统的成本和效率。源数据选择中的权衡、几何表示、创建环境数据库的关键步骤、改进过程中的管理考虑、工具开发和实现高质量模拟,以及交换与集成可操作性等问题都是值得仔细检查和关注的关键因素。
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SEDRIS as a Standard for Interchange Virtual World Data Sets
Generating, representing, and sharing synthetic environments is a key factor in networked simu.lation systems. Because the use of three-dimensional synthetic environments in commercial, educational, and entertainment applications will increase, and because these app1:ications will be connected via local and global networks, it is important to understand how these environmental databases can impact networked systems. There are unique constraints that realtime networked simulation places on the successful creation of these databases. The representation of the information about a particular environment can be drastically different based on the needs of a simulation platform, or the specific application. As an example, creation of electronic (or paper) maps demands a data representation scheme that may not be suitable for a. thermal sight simulator, even though both are intended to depict and operate in the same geographical region. There are many such examples. These diverse computing needs, and how they affect the creation and exchange of environmental databases, have direct impacts on the cost and effectiveness of “virtual reality” systems. The trade-offs in source data selection, geometric representations, the key steps in creation of environmental databases, the management considerations in improving the process, tool development, and achieving quality simulations, as well as issues such as interchange vs. inte:roperability are all critical elements that deserve close examination and attention.
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