{"title":"博弈论对NLG的启示:以模糊语言为例(特邀演讲)","authors":"Kees van Deemter","doi":"10.3115/1610195.1610221","DOIUrl":null,"url":null,"abstract":"This informal position paper brings together some recent developments in formal semantics and pragmatics to argue that the discipline of Game Theory is well placed to become the theoretical backbone of Natural Language Generation. To demonstrate some of the strengths and weaknesses of the Game-Theoretical approach, we focus on the utility of vague expressions. More specifically, we ask what light Game Theory can shed on the question when an NLG system should generate vague language.","PeriodicalId":307841,"journal":{"name":"European Workshop on Natural Language Generation","volume":"313 2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"21","resultStr":"{\"title\":\"What Game Theory Can Do for NLG: The Case of Vague Language (Invited Talk)\",\"authors\":\"Kees van Deemter\",\"doi\":\"10.3115/1610195.1610221\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This informal position paper brings together some recent developments in formal semantics and pragmatics to argue that the discipline of Game Theory is well placed to become the theoretical backbone of Natural Language Generation. To demonstrate some of the strengths and weaknesses of the Game-Theoretical approach, we focus on the utility of vague expressions. More specifically, we ask what light Game Theory can shed on the question when an NLG system should generate vague language.\",\"PeriodicalId\":307841,\"journal\":{\"name\":\"European Workshop on Natural Language Generation\",\"volume\":\"313 2 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"21\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"European Workshop on Natural Language Generation\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3115/1610195.1610221\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Workshop on Natural Language Generation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3115/1610195.1610221","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
What Game Theory Can Do for NLG: The Case of Vague Language (Invited Talk)
This informal position paper brings together some recent developments in formal semantics and pragmatics to argue that the discipline of Game Theory is well placed to become the theoretical backbone of Natural Language Generation. To demonstrate some of the strengths and weaknesses of the Game-Theoretical approach, we focus on the utility of vague expressions. More specifically, we ask what light Game Theory can shed on the question when an NLG system should generate vague language.