添加精细等面渲染和阴影映射到vtkGPUVolumeRayCastMapper

The VTK Journal Pub Date : 2012-10-05 DOI:10.54294/wbf2sx
Imanol Herrera, Carlos Buchart, D. Borro, S. Jaume, P. R. Alface, B. Macq
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引用次数: 1

摘要

在医学模拟世界中,使用等值面是一种常见的行为,因为来自某些来源(例如ct)的信息定义得非常好,并且等值面可以很容易地设置。此外,在任何模拟器阴影是必要的,以增加用户的沉浸感,以及它的深度感知。不幸的是,可视化工具包不提供这些特性,因此在本文中提出了一个修改后的vtkGPUVolumeRayCastMapper。这个修改后的版本允许体等面渲染以及使用通常的管道从多边形接收阴影。
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Adding Refined Isosurface Rendering and Shadow Mapping to vtkGPUVolumeRayCastMapper
In the medical simulation world the use of isosurfaces is a common action, as the information from some sources, e.g. CTs, is very well defined, and the isosurface can be easily set. Additionally, in any simulator shadows are a necessary addition to increase the users immersion as well as its depth perception. Unfortunately, the Visualization Toolkit does not offer these features, and so in this paper a modified vtkGPUVolumeRayCastMapper is presented. This modified version allows volumetric isosurface rendering as well as receiving shadows from polygons using the usual pipeline.
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