虚拟塑形器和移动器:形状和运动影响性知觉

R. Mcdonnell, S. Jörg, J. Hodgins, F. Newell, C. O'Sullivan
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引用次数: 32

摘要

通过实验确定影响虚拟角色感知性别的因素。使用了四种不同的模型类型:高度逼真的男性和女性模型,雌雄同体的角色和点光步行者。三种不同类型的运动应用于所有模型:动作捕捉的男性和女性行走,以及中性合成行走。我们发现形式和动作都会影响这些角色的性别感知:对于中性合成动作,形式决定感知性别,而自然动作影响雌雄同体和现实形式的感知性别。这些结果对模拟大量虚拟角色时的多样性和现实性具有启示意义。
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Virtual shapers & movers: form and motion affect sex perception
An experiment to determine factors that influence the perceived sex of virtual characters was conducted. Four different model types were used: highly realistic male and female models, an androgynous character, and a point light walker. Three different types of motion were applied to all models: motion captured male and female walks, and neutral synthetic walks. We found that both form and motion influence sex perception for these characters: for neutral synthetic motions, form determines perceived sex, whereas natural motion affects the perceived sex of both androgynous and realistic forms. These results have implications on variety and realism when simulating large crowds of virtual characters.
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