{"title":"分布式内存架构的MIMD渲染算法","authors":"T. Crockett, T. Orloff","doi":"10.1145/166181.166186","DOIUrl":null,"url":null,"abstract":"We present a parallel rendering algorithm targeted to MIMD distributed-memory message-passing architectures. For maximum performance, the algorithm exploits both object-level and image level parallelism. The behavior of the algorithm is examined both analytically and experimentally. The results show that the choice of message size has a significant impact on performance. Scalability to large numbers of processors is found to be limited primarily by communication overheads. An experimental implementation for the Intel iPSC/860 confirms the analytical results and demonstrates increasing performance from 1 to 128 processors across a wide range of scene complexities.","PeriodicalId":394370,"journal":{"name":"Proceedings of 1993 IEEE Parallel Rendering Symposium","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1993-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"41","resultStr":"{\"title\":\"A MIMD rendering algorithm for distributed memory architectures\",\"authors\":\"T. Crockett, T. Orloff\",\"doi\":\"10.1145/166181.166186\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a parallel rendering algorithm targeted to MIMD distributed-memory message-passing architectures. For maximum performance, the algorithm exploits both object-level and image level parallelism. The behavior of the algorithm is examined both analytically and experimentally. The results show that the choice of message size has a significant impact on performance. Scalability to large numbers of processors is found to be limited primarily by communication overheads. An experimental implementation for the Intel iPSC/860 confirms the analytical results and demonstrates increasing performance from 1 to 128 processors across a wide range of scene complexities.\",\"PeriodicalId\":394370,\"journal\":{\"name\":\"Proceedings of 1993 IEEE Parallel Rendering Symposium\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1993-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"41\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of 1993 IEEE Parallel Rendering Symposium\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/166181.166186\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 1993 IEEE Parallel Rendering Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/166181.166186","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A MIMD rendering algorithm for distributed memory architectures
We present a parallel rendering algorithm targeted to MIMD distributed-memory message-passing architectures. For maximum performance, the algorithm exploits both object-level and image level parallelism. The behavior of the algorithm is examined both analytically and experimentally. The results show that the choice of message size has a significant impact on performance. Scalability to large numbers of processors is found to be limited primarily by communication overheads. An experimental implementation for the Intel iPSC/860 confirms the analytical results and demonstrates increasing performance from 1 to 128 processors across a wide range of scene complexities.