{"title":"比较粒子群结构从零知识学习跳棋游戏","authors":"N. Franken, A. Engelbrecht","doi":"10.1109/CEC.2003.1299580","DOIUrl":null,"url":null,"abstract":"This paper investigates the effectiveness of various particle swarm optimiser structures to learn how to play the game of checkers. Co-evolutionary techniques are used to train the game playing agents. Performance is compared against a player making moves at random. Initial experimental results indicate definite advantages in using certain information sharing structures and swarm size configurations to successfully learn the game of checkers.","PeriodicalId":416243,"journal":{"name":"The 2003 Congress on Evolutionary Computation, 2003. CEC '03.","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"53","resultStr":"{\"title\":\"Comparing PSO structures to learn the game of checkers from zero knowledge\",\"authors\":\"N. Franken, A. Engelbrecht\",\"doi\":\"10.1109/CEC.2003.1299580\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper investigates the effectiveness of various particle swarm optimiser structures to learn how to play the game of checkers. Co-evolutionary techniques are used to train the game playing agents. Performance is compared against a player making moves at random. Initial experimental results indicate definite advantages in using certain information sharing structures and swarm size configurations to successfully learn the game of checkers.\",\"PeriodicalId\":416243,\"journal\":{\"name\":\"The 2003 Congress on Evolutionary Computation, 2003. CEC '03.\",\"volume\":\"76 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-12-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"53\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The 2003 Congress on Evolutionary Computation, 2003. CEC '03.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CEC.2003.1299580\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The 2003 Congress on Evolutionary Computation, 2003. CEC '03.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CEC.2003.1299580","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Comparing PSO structures to learn the game of checkers from zero knowledge
This paper investigates the effectiveness of various particle swarm optimiser structures to learn how to play the game of checkers. Co-evolutionary techniques are used to train the game playing agents. Performance is compared against a player making moves at random. Initial experimental results indicate definite advantages in using certain information sharing structures and swarm size configurations to successfully learn the game of checkers.