Wataru Ogasa, Masanori Fukui, Yuji Sasaki, H. Katayose
{"title":"发现剪纸艺术!基于平板终端实现的增强剪纸游戏活动","authors":"Wataru Ogasa, Masanori Fukui, Yuji Sasaki, H. Katayose","doi":"10.1145/3001773.3001817","DOIUrl":null,"url":null,"abstract":"To enhance an audience's immersive experience of a media artwork, it is important to provide the audience with more than one channel through which they can take the initiative to participate in the artwork. It is also crucial to provide a natural interaction between the artwork and its audience. Based on these ideas, we developed an interactive media artwork called \"Find Kirigami!\" inspired by kirigami, a traditional Japanese paper-cutting play activity. In this paper, we present the design of \"Find Kirigami! and report some of the results of exhibiting the work.","PeriodicalId":127730,"journal":{"name":"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Find Kirigami!: an Augmented Papercutting Play Activity Realized with Tablet Terminals\",\"authors\":\"Wataru Ogasa, Masanori Fukui, Yuji Sasaki, H. Katayose\",\"doi\":\"10.1145/3001773.3001817\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To enhance an audience's immersive experience of a media artwork, it is important to provide the audience with more than one channel through which they can take the initiative to participate in the artwork. It is also crucial to provide a natural interaction between the artwork and its audience. Based on these ideas, we developed an interactive media artwork called \\\"Find Kirigami!\\\" inspired by kirigami, a traditional Japanese paper-cutting play activity. In this paper, we present the design of \\\"Find Kirigami! and report some of the results of exhibiting the work.\",\"PeriodicalId\":127730,\"journal\":{\"name\":\"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology\",\"volume\":\"43 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-11-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3001773.3001817\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3001773.3001817","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Find Kirigami!: an Augmented Papercutting Play Activity Realized with Tablet Terminals
To enhance an audience's immersive experience of a media artwork, it is important to provide the audience with more than one channel through which they can take the initiative to participate in the artwork. It is also crucial to provide a natural interaction between the artwork and its audience. Based on these ideas, we developed an interactive media artwork called "Find Kirigami!" inspired by kirigami, a traditional Japanese paper-cutting play activity. In this paper, we present the design of "Find Kirigami! and report some of the results of exhibiting the work.