{"title":"一个实用的动画语言,用于软件开发","authors":"J. Stasko","doi":"10.1109/ICCL.1990.63755","DOIUrl":null,"url":null,"abstract":"A practical language for creating real-time, two-dimensional, smooth, color animations is described. Animation can be a valuable component in a variety of domains, such as user interface design, on-line help information, and computer-aided instruction. The animation language produces aesthetically pleasing, smooth imagery, and is easy to learn and use. The language is based on four abstract data types: locations, images, paths, and transitions. Animation designers create and modify objects of these types in order to produce animation sequences. In addition, a precise specification and semantics are provided for all the data type operations. This rigorous definition helps simplify animation design by formalizing the actions resulting from the operations. A prototype algorithm animation system that utilizes this design language as its basis has been implemented.<<ETX>>","PeriodicalId":317186,"journal":{"name":"Proceedings. 1990 International Conference on Computer Languages","volume":"95 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1990-03-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":"{\"title\":\"A practical animation language for software development\",\"authors\":\"J. Stasko\",\"doi\":\"10.1109/ICCL.1990.63755\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A practical language for creating real-time, two-dimensional, smooth, color animations is described. Animation can be a valuable component in a variety of domains, such as user interface design, on-line help information, and computer-aided instruction. The animation language produces aesthetically pleasing, smooth imagery, and is easy to learn and use. The language is based on four abstract data types: locations, images, paths, and transitions. Animation designers create and modify objects of these types in order to produce animation sequences. In addition, a precise specification and semantics are provided for all the data type operations. This rigorous definition helps simplify animation design by formalizing the actions resulting from the operations. A prototype algorithm animation system that utilizes this design language as its basis has been implemented.<<ETX>>\",\"PeriodicalId\":317186,\"journal\":{\"name\":\"Proceedings. 1990 International Conference on Computer Languages\",\"volume\":\"95 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1990-03-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"18\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. 1990 International Conference on Computer Languages\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCL.1990.63755\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. 1990 International Conference on Computer Languages","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCL.1990.63755","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A practical animation language for software development
A practical language for creating real-time, two-dimensional, smooth, color animations is described. Animation can be a valuable component in a variety of domains, such as user interface design, on-line help information, and computer-aided instruction. The animation language produces aesthetically pleasing, smooth imagery, and is easy to learn and use. The language is based on four abstract data types: locations, images, paths, and transitions. Animation designers create and modify objects of these types in order to produce animation sequences. In addition, a precise specification and semantics are provided for all the data type operations. This rigorous definition helps simplify animation design by formalizing the actions resulting from the operations. A prototype algorithm animation system that utilizes this design language as its basis has been implemented.<>