用GADGET-2进行n体模拟

V. Spiridon, E. Slusanschi
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引用次数: 4

摘要

本文利用GADGET-2在分布式存储并行计算系统上讨论了宇宙学N-Body/SPH模拟。GADGET-2(星系与暗物质和气体相互作用)是一个新颖的宇宙模拟代码,用c++编写并公开可用,由德国慕尼黑马克斯-普朗克天体物理研究所的Volker Springel开发,作为GADGET的改进版本。它是一种大规模并行代码,使用标准化MPI通信接口实现的显式通信模型。我们的贡献包括可扩展性和性能分析,在数千到数亿个粒子的不同类型的模拟中完成。当提供足够的计算时间时,模拟的大小受到可用物理内存(RAM)数量的限制。基于我们的研究,我们提出了在保持特定效率的情况下,在特定并行计算系统上运行天体物理模拟的优劣限制。我们还概述了一个趋势,说明了根据模拟的大小所需的计算资源。
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N-Body Simulations with GADGET-2
In this paper we discuss cosmological N-Body/SPH simulations on parallel computing systems with distributed memory using GADGET-2. GADGET-2 (GAlaxies with Dark matter and Gas intEracT) is a novel cosmological simulation code, written in C++ and publicly available, developed by Volker Springel at the Max-Planck-Institute for Astrophysics in Munchen, Germany as an improved version of GADGET. It is a massively parallel code that uses an explicit communication model implemented with the standardized MPI communication interface. Our contribution consists of a scalability and performance analysis, done on different types of simulations ranging from thousands to hundreds of millions of particles. The size of the simulation is limited by the amount of available physical memory (RAM) when provided with sufficient computing time. Based on our study, we propose an inferior and superior limit to astrophysical simulations than can be run on a specific parallel computing system while maintaining a specific efficiency. We also outline a trend stating the computational resources that are necessary depending on the size of the simulation.
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