{"title":"三维人机交互","authors":"James H. Clark","doi":"10.1145/563274.563327","DOIUrl":null,"url":null,"abstract":"The film accompanied by this paper illustrates an experimental system for real-time Computer-Aided Geometric Design of three-dimensional parametric surfaces. A detailed description of the system is given in another paper by the author(1). Its principle features are that it operates in real-time, all geometric interaction with the surfaces is accomplished with a 3-D Wand, the surfaces are viewed in 3-D using a head-mounted display, and the surfaces are mathematically represented using parametric spline surface patches.The two principle computing components of the system are a PDP-10 computer and an LDS-1 display computer. The PDP-10 acts as a host to the LDS-1. Its main tasks each 1/30 second are to compute the 3-D Wand and head-mounted display positions and to incrementally update the geometries of the surface patches being designed by the user. During the same time period, the LDS-1 loads its digital matrix multiplier with the room-to-head transformation matrix provided to it by the PDP-10, displays on the head-mounted display's CRT's a line drawn rendering of all of the parametric surface patches that are within the 40 degree field-of-view of the display and displays a small cube to represent the current position of the Wand.The user of the system initiates a design sequence by selecting a patch description file from the PDP-10's file system. He then puts on the head-mounted display and uses the 3-D Wand with its control buttons to grasp the patches, which appear to float before him in the room, and make appropriate changes to their geometry. After a design sequence he may save the new surfaces on the PDP-10 file system and select certain views of the surfaces to be rendered as a continuous-tone shaded picture with hidden-surfaces removed.The first part of the film described here shows the system in real-time operation. During this part, several free-form surfaces are manipulated as the camera records the action on a line-drawing monitor. The second part of the film illustrates a continuous-tone, shaded rendering of a design sequence. The continuous-tone rendering was produced \"off-line\" using pertinent viewpoint information that was saved during the design sequence. The final few minutes of the film depict the construction of a Klein-Bottle.","PeriodicalId":160433,"journal":{"name":"Proceedings of the 3rd annual conference on Computer graphics and interactive techniques","volume":"210 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1976-07-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Three-dimensional man-machine interaction\",\"authors\":\"James H. Clark\",\"doi\":\"10.1145/563274.563327\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The film accompanied by this paper illustrates an experimental system for real-time Computer-Aided Geometric Design of three-dimensional parametric surfaces. A detailed description of the system is given in another paper by the author(1). Its principle features are that it operates in real-time, all geometric interaction with the surfaces is accomplished with a 3-D Wand, the surfaces are viewed in 3-D using a head-mounted display, and the surfaces are mathematically represented using parametric spline surface patches.The two principle computing components of the system are a PDP-10 computer and an LDS-1 display computer. The PDP-10 acts as a host to the LDS-1. Its main tasks each 1/30 second are to compute the 3-D Wand and head-mounted display positions and to incrementally update the geometries of the surface patches being designed by the user. During the same time period, the LDS-1 loads its digital matrix multiplier with the room-to-head transformation matrix provided to it by the PDP-10, displays on the head-mounted display's CRT's a line drawn rendering of all of the parametric surface patches that are within the 40 degree field-of-view of the display and displays a small cube to represent the current position of the Wand.The user of the system initiates a design sequence by selecting a patch description file from the PDP-10's file system. He then puts on the head-mounted display and uses the 3-D Wand with its control buttons to grasp the patches, which appear to float before him in the room, and make appropriate changes to their geometry. After a design sequence he may save the new surfaces on the PDP-10 file system and select certain views of the surfaces to be rendered as a continuous-tone shaded picture with hidden-surfaces removed.The first part of the film described here shows the system in real-time operation. During this part, several free-form surfaces are manipulated as the camera records the action on a line-drawing monitor. The second part of the film illustrates a continuous-tone, shaded rendering of a design sequence. The continuous-tone rendering was produced \\\"off-line\\\" using pertinent viewpoint information that was saved during the design sequence. The final few minutes of the film depict the construction of a Klein-Bottle.\",\"PeriodicalId\":160433,\"journal\":{\"name\":\"Proceedings of the 3rd annual conference on Computer graphics and interactive techniques\",\"volume\":\"210 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1976-07-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 3rd annual conference on Computer graphics and interactive techniques\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/563274.563327\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd annual conference on Computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/563274.563327","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The film accompanied by this paper illustrates an experimental system for real-time Computer-Aided Geometric Design of three-dimensional parametric surfaces. A detailed description of the system is given in another paper by the author(1). Its principle features are that it operates in real-time, all geometric interaction with the surfaces is accomplished with a 3-D Wand, the surfaces are viewed in 3-D using a head-mounted display, and the surfaces are mathematically represented using parametric spline surface patches.The two principle computing components of the system are a PDP-10 computer and an LDS-1 display computer. The PDP-10 acts as a host to the LDS-1. Its main tasks each 1/30 second are to compute the 3-D Wand and head-mounted display positions and to incrementally update the geometries of the surface patches being designed by the user. During the same time period, the LDS-1 loads its digital matrix multiplier with the room-to-head transformation matrix provided to it by the PDP-10, displays on the head-mounted display's CRT's a line drawn rendering of all of the parametric surface patches that are within the 40 degree field-of-view of the display and displays a small cube to represent the current position of the Wand.The user of the system initiates a design sequence by selecting a patch description file from the PDP-10's file system. He then puts on the head-mounted display and uses the 3-D Wand with its control buttons to grasp the patches, which appear to float before him in the room, and make appropriate changes to their geometry. After a design sequence he may save the new surfaces on the PDP-10 file system and select certain views of the surfaces to be rendered as a continuous-tone shaded picture with hidden-surfaces removed.The first part of the film described here shows the system in real-time operation. During this part, several free-form surfaces are manipulated as the camera records the action on a line-drawing monitor. The second part of the film illustrates a continuous-tone, shaded rendering of a design sequence. The continuous-tone rendering was produced "off-line" using pertinent viewpoint information that was saved during the design sequence. The final few minutes of the film depict the construction of a Klein-Bottle.