明显浮雕:用于风格化阴影的形状描述符

Romain Vergne, Pascal Barla, Xavier Granier, C. Schlick
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引用次数: 37

摘要

非真实感三维物体渲染中的形状描述主要涉及轮廓线的提取,轮廓线通常通过跟踪给定的一组形状特征在表面和/或图像平面上变化的不连续来检测。在本文中,我们研究了另一种方法:通过阴影来描绘形状。这种技术经常用于科学插图,漫画,卡通动画和各种其他艺术作品。一种常见的方法包括间接地调整光位置以显示形状特征;但当对象的复杂性增加时,它很快就变得不切实际了。相反,我们的方法是直接提取一组形状线索,这些线索很容易被用户操纵,并在着色过程中重新引入。这种方法提出的主要问题是,与基于线的技术相反,形状线索必须在图像空间中以连续的方式识别。我们的解决方案是一种新的依赖于视图的形状描述符,称为表观浮雕,它为图像的每个像素携带相关的连续形状线索。它由对象和图像空间属性的组合组成。这种方法提供了吸引人的特性:用户可以简单地操作,可以应用于大量的样式,并且自然地带来了细节级别的功能。它也很容易实现,并在现代图形硬件上实时工作。
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Apparent relief: a shape descriptor for stylized shading
Shape depiction in non-photorealistic rendering of 3D objects has mainly been concerned with the extraction of contour lines, which are generally detected by tracking the discontinuities of a given set of shape features varying on the surface and/or the picture plane. In this paper, we investigate another approach: the depiction of shape through shading. This technique is often used in scientific illustration, comics, cartoon animation and various other artwork. A common method consists in indirectly adapting light positions to reveal shape features; but it quickly becomes impractical when the complexity of the object augments. In contrast, our approach is to directly extract a set of shape cues that are easily manipulated by a user and re-introduced during shading. The main problem raised by such an approach is that shape cues must be identified in a continuous way in image space, as opposed to line-based techniques. Our solution is a novel view-dependent shape descriptor called Apparent Relief, which carries pertinent continuous shape cues for every pixel of an image. It consists of a combination of object- and imagespace attributes. Such an approach provides appealing properties: it is simple to manipulate by a user, may be applied to a vast range of styles, and naturally brings levels-of-detail functionalities. It is also simple to implement, and works in real-time on modern graphics hardware.
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