跳得更远:在失重的沉浸式虚拟环境中向前跳跃

Hyeongyeop Kang, Geonsun Lee, D. Kang, O. Kwon, Jun Yeup Cho, Ho-Jung Choi, JunaHvun Han
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引用次数: 11

摘要

在模拟月球或火星表面重力降低的缆索驱动悬架系统中,我们提出通过操纵/减少前跳的物理线索来克服有限的工作空间问题。物理线索应该以一种不被用户注意到的方式操作,即通过HMD提供的视觉线索的差异。我们确定了向前跳跃可以自然操纵的程度。我们将其与视觉增益相结合,这可以在不被用户注意到的情况下扩展视觉线索。在一个原型应用中获得的测试结果表明,我们可以同时使用轨迹操纵和视觉增益来克服空间限制。我们还调查了用户在进行高跳和远跳时的体验。研究结果将有助于航天员训练系统和各种VR娱乐内容的设计。
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Jumping Further: Forward Jumps in a Gravity-reduced Immersive Virtual Environment
In a cable-driven suspension system developed to simulate the reduced gravity of lunar or Martian surfaces, we propose to manipu-late/reduce the physical cues of forward jumps so as to overcome the limited workspace problem. The physical cues should be manipulated in a way that the discrepancy from the visual cues provided through the HMD is not noticeable by users. We identified the extent to which forward jumps can be manipulated naturally. We combined it with visual gains, which can scale visual cues without being noticed by users. The test results obtained in a prototype application show that we can use both trajectory manipulation and visual gains to overcome the spatial limit. We also investigated the user experiences when making significantly high and far jumps. The results will be helpful in designing astronaut-training systems and various VR entertainment content.
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