整合基于物理的建模与PDE实体的几何设计

Haixia Du, Hong Qin
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引用次数: 18

摘要

偏微分方程(PDE)技术利用偏微分方程(PDE)对现实世界中各种物体的形状进行建模,可以统一几何计算和图形中的几何属性和功能约束。本文提出了一种统一的动态方法,允许建模者使用柔性边界条件下的二阶或四阶椭圆偏微分方程来定义雕刻对象的固体几何形状。基于Bloor和Wilson(1989,1990,1993)之前对PDE固体的研究,以及我们最近对基于物理的PDE表面的交互式雕刻的研究,我们的新配方及其相关的动态原理允许设计师直接变形PDE固体,其行为是自然和直观的,受强加的约束。通过修剪操作,用户可以轻松地从本地定义的PDE基元中建模和交互复杂几何和/或任意拓扑的实体。采用有限差分离散法和多网格细分法对偏微分方程进行数值求解。我们基于pde的建模软件为用户提供了各种实体设计的雕刻工具包,允许他们交互地修改边界表面上任意点的物理和几何属性,曲线跨度,感兴趣的区域(无论是在等参形式还是非等参形式),以及建模对象的任何内部部分。
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Integrating physics-based modeling with PDE solids for geometric design
PDE techniques, which use partial differential equations (PDEs) to model the shapes of various real-world objects, can unify their geometric attributes and functional constraints in geometric computing and graphics. This paper presents a unified dynamic approach that allows modelers to define the solid geometry of sculptured objects using the second-order or fourth-order elliptic PDEs subject to flexible boundary conditions. Founded upon the previous work on PDE solids by Bloor and Wilson (1989, 1990, 1993), as well as our recent research on the interactive sculpting of physics-based PDE surfaces, our new formulation and its associated dynamic principle permit designers to directly deform PDE solids whose behaviors are natural and intuitive subject to imposed constraints. Users can easily model and interact with solids of complicated geometry and/or arbitrary topology from locally-defined PDE primitives through trimming operations. We employ the finite-difference discretization and the multi-grid subdivision to solve the PDEs numerically. Our PDE-based modeling software offers users various sculpting toolkits for solid design, allowing them to interactively modify the physical and geometric properties of arbitrary points, curve spans, regions of interest (either in the isoparametric or nonisoparametric form) on boundary surfaces, as well as any interior parts of modeled objects.
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