现在的化身想要什么?后人类的化身和技术的崇高

L. Heller, L. Goodman
{"title":"现在的化身想要什么?后人类的化身和技术的崇高","authors":"L. Heller, L. Goodman","doi":"10.1109/VSMM.2016.7863165","DOIUrl":null,"url":null,"abstract":"This article connects the current fascination with immersive experience to the question of embodiment and representation by avatar presence. It also references the ‘pictorial’ and ‘affective’ turns in theory in order to discern ‘what avatars want’, a play on the cultural theorist W. J. T. Mitchell's ideas. We propose that ‘truth’ or ‘real’ has very little to do with how we feel about our avatar creations which are in effect self-portraits. Their existence reveals our desires, yearnings, fears and insecurities. The avatar is an animated, performed image which mirrors our desire to inject it with subjectivity, while at the same time thinking of it as an object. Avatar embodiment also points us to the technological sublime. Reflecting the natural sublime, we argue that the technological version is part and parcel of our relationship to self and our avatar instantiations.","PeriodicalId":188151,"journal":{"name":"2016 22nd International Conference on Virtual System & Multimedia (VSMM)","volume":"51 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"What do avatars want now? Posthuman embodiment and the technological sublime\",\"authors\":\"L. Heller, L. Goodman\",\"doi\":\"10.1109/VSMM.2016.7863165\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article connects the current fascination with immersive experience to the question of embodiment and representation by avatar presence. It also references the ‘pictorial’ and ‘affective’ turns in theory in order to discern ‘what avatars want’, a play on the cultural theorist W. J. T. Mitchell's ideas. We propose that ‘truth’ or ‘real’ has very little to do with how we feel about our avatar creations which are in effect self-portraits. Their existence reveals our desires, yearnings, fears and insecurities. The avatar is an animated, performed image which mirrors our desire to inject it with subjectivity, while at the same time thinking of it as an object. Avatar embodiment also points us to the technological sublime. Reflecting the natural sublime, we argue that the technological version is part and parcel of our relationship to self and our avatar instantiations.\",\"PeriodicalId\":188151,\"journal\":{\"name\":\"2016 22nd International Conference on Virtual System & Multimedia (VSMM)\",\"volume\":\"51 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 22nd International Conference on Virtual System & Multimedia (VSMM)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VSMM.2016.7863165\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 22nd International Conference on Virtual System & Multimedia (VSMM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VSMM.2016.7863165","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

摘要

本文将当前对沉浸式体验的迷恋与化身存在的具体化和再现问题联系起来。它还参考了理论中的“图像”和“情感”转变,以辨别“化身想要什么”,这是对文化理论家W. J. T.米切尔思想的一种发挥。我们认为,“真实”或“真实”与我们对化身创作的感觉几乎没有关系,这些化身实际上是自画像。它们的存在揭示了我们的欲望、渴望、恐惧和不安全感。阿凡达是一种动画的、表演的形象,它反映了我们给它注入主观性的愿望,同时又把它当作一个对象来思考。化身也让我们看到了技术的崇高。我们认为,技术版本反映了自然的崇高,是我们与自我和我们的化身实例的关系的一部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
What do avatars want now? Posthuman embodiment and the technological sublime
This article connects the current fascination with immersive experience to the question of embodiment and representation by avatar presence. It also references the ‘pictorial’ and ‘affective’ turns in theory in order to discern ‘what avatars want’, a play on the cultural theorist W. J. T. Mitchell's ideas. We propose that ‘truth’ or ‘real’ has very little to do with how we feel about our avatar creations which are in effect self-portraits. Their existence reveals our desires, yearnings, fears and insecurities. The avatar is an animated, performed image which mirrors our desire to inject it with subjectivity, while at the same time thinking of it as an object. Avatar embodiment also points us to the technological sublime. Reflecting the natural sublime, we argue that the technological version is part and parcel of our relationship to self and our avatar instantiations.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A better understanding of how gamification can help improve digital lifestyles Augmented reality for ndimensional building information modelling : Contextualization, Customization and Curation STL systems and colour for the reproduction of cultural artefacts Research in Indonesia on Austronesian voyaging and maritime Buddhism: An atlas project The past is never dead. It's not even past. 3D models for the knowledge of cultural heritage
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1