混合现实中实时全局照明的Delta路径跟踪

Yang Xu, Yu Jiang, Shibo Wang, Kang Li, Guohua Geng
{"title":"混合现实中实时全局照明的Delta路径跟踪","authors":"Yang Xu, Yu Jiang, Shibo Wang, Kang Li, Guohua Geng","doi":"10.1109/VR55154.2023.00020","DOIUrl":null,"url":null,"abstract":"Visual coherence between real and virtual objects is important in mixed reality (MR), and illumination consistency is one of the key aspects to achieve coherence. Apart from matching the illumination of the virtual objects with the real environments, the change of illumination on the real scenes produced by the inserted virtual objects should also be considered but is difficult to compute in real-time due to the heavy computation demands of global illumination. In this work, we propose delta path tracing (DPT), which only computes the radiance blocked by the virtual objects from the light sources at the primary hit points of Monte Carlo path tracing, then combines the blocked radiance and multi-bounce indirect illumination with the image of the real scene. Multiple importance sampling (MIS) between BRDF and environment map is performed to handle all-frequency environment maps captured by a panorama camera. Compared to conventional differential rendering methods, our method can remarkably reduce the number of times required to access the environment map and avoid rendering scenes twice. Therefore, the performance can be significantly improved. We implement our method using hardware-accelerated ray tracing on modern GPUs, and the results demonstrate that our method can render global illumination at real-time frame rates and produce plausible visual coherence between real and virtual objects in MR environments.","PeriodicalId":346767,"journal":{"name":"2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Delta Path Tracing for Real-Time Global Illumination in Mixed Reality\",\"authors\":\"Yang Xu, Yu Jiang, Shibo Wang, Kang Li, Guohua Geng\",\"doi\":\"10.1109/VR55154.2023.00020\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Visual coherence between real and virtual objects is important in mixed reality (MR), and illumination consistency is one of the key aspects to achieve coherence. Apart from matching the illumination of the virtual objects with the real environments, the change of illumination on the real scenes produced by the inserted virtual objects should also be considered but is difficult to compute in real-time due to the heavy computation demands of global illumination. In this work, we propose delta path tracing (DPT), which only computes the radiance blocked by the virtual objects from the light sources at the primary hit points of Monte Carlo path tracing, then combines the blocked radiance and multi-bounce indirect illumination with the image of the real scene. Multiple importance sampling (MIS) between BRDF and environment map is performed to handle all-frequency environment maps captured by a panorama camera. Compared to conventional differential rendering methods, our method can remarkably reduce the number of times required to access the environment map and avoid rendering scenes twice. Therefore, the performance can be significantly improved. We implement our method using hardware-accelerated ray tracing on modern GPUs, and the results demonstrate that our method can render global illumination at real-time frame rates and produce plausible visual coherence between real and virtual objects in MR environments.\",\"PeriodicalId\":346767,\"journal\":{\"name\":\"2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)\",\"volume\":\"24 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VR55154.2023.00020\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VR55154.2023.00020","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

在混合现实(MR)中,真实和虚拟物体之间的视觉一致性非常重要,而照明一致性是实现视觉一致性的关键因素之一。除了将虚拟物体的照度与真实环境相匹配外,还需要考虑虚拟物体所产生的真实场景的照度变化,但由于全局照度的计算量很大,难以实时计算。在这项工作中,我们提出了delta路径跟踪(DPT),它只计算虚拟物体在蒙特卡罗路径跟踪的主要命中点处的光源遮挡的辐射,然后将遮挡的辐射和多反弹间接照明与真实场景的图像相结合。在BRDF和环境地图之间进行多重重要采样(MIS),以处理全景相机捕获的全频率环境地图。与传统的差分渲染方法相比,我们的方法可以显著减少访问环境地图所需的次数,避免两次渲染场景。因此,可以显著提高性能。我们在现代gpu上使用硬件加速光线追踪实现了我们的方法,结果表明我们的方法可以以实时帧速率渲染全局照明,并在MR环境中产生真实和虚拟物体之间的可信视觉一致性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Delta Path Tracing for Real-Time Global Illumination in Mixed Reality
Visual coherence between real and virtual objects is important in mixed reality (MR), and illumination consistency is one of the key aspects to achieve coherence. Apart from matching the illumination of the virtual objects with the real environments, the change of illumination on the real scenes produced by the inserted virtual objects should also be considered but is difficult to compute in real-time due to the heavy computation demands of global illumination. In this work, we propose delta path tracing (DPT), which only computes the radiance blocked by the virtual objects from the light sources at the primary hit points of Monte Carlo path tracing, then combines the blocked radiance and multi-bounce indirect illumination with the image of the real scene. Multiple importance sampling (MIS) between BRDF and environment map is performed to handle all-frequency environment maps captured by a panorama camera. Compared to conventional differential rendering methods, our method can remarkably reduce the number of times required to access the environment map and avoid rendering scenes twice. Therefore, the performance can be significantly improved. We implement our method using hardware-accelerated ray tracing on modern GPUs, and the results demonstrate that our method can render global illumination at real-time frame rates and produce plausible visual coherence between real and virtual objects in MR environments.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Simultaneous Scene-independent Camera Localization and Category-level Object Pose Estimation via Multi-level Feature Fusion A study of the influence of AR on the perception, comprehension and projection levels of situation awareness A Large-Scale Study of Proxemics and Gaze in Groups Investigating Guardian Awareness Techniques to Promote Safety in Virtual Reality Locomotion-aware Foveated Rendering
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1