生成理想水焦散的仿真控制方法

Kenta Suzuki, Makoto Fujisawa, M. Mikawa
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引用次数: 1

摘要

在这项研究中,我们提出了一种控制透明液体表面形状的方法,这种液体由于任意图像的亮度分布而产生焦散。我们的方法包括焦散设计过程和液面控制过程。在设计焦散时,将任意灰度图像作为输入图像,根据该输入图像的亮度分布计算产生焦散的透明液体的表面形状。我们利用泊松方程得到一个连续的液体表面。引入基于当前高度场和目标高度场的驱动力作为外力。计算了在上一过程中将当前液体表面配置为目标形状的力,并利用流体模拟验证了该力引起的水面变化和焦散。
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Simulation Controlling Method for Generating Desired Water Caustics
In this study, we present a method for controlling the surface shape of transparent liquids that generate caustics due to luminance distribution of an arbitrary image. Our method consists of the process of caustics design and the process of liquid surface control. While designing caustics, an arbitrary grayscale image is treated as the input image and the surface shape of transparent liquid that generates caustics is calculated based on the luminance distribution of that input image. We utilize the Poisson's equation to obtain a continuous liquid surface. A driving force based on the current height field and the target height field is introduced as the external force. This force that configures the current liquid surface into the target shape in the previous process is calculated and the change in the water surface and the caustics due to this force is verified using fluid simulation.
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