信息的替代品

Yiling Chen, Bo Waggoner
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引用次数: 27

摘要

在决策或优化问题的背景下,我们提出了信息片段(“信号”)的替代和补充的定义,并应用博弈论和算法。在博弈论的背景下,替代品捕获了信息对理性决策者的边际价值递减。在那里,我们解决了基本战略信息披露设置中的主要开放问题,预测市场。我们证明了替代具有即时信息聚合的“最佳可能”均衡特征,而互补具有“最坏可能”的延迟聚合特征。博弈论的应用还包括众包竞赛和问答论坛等设置。在算法环境中,替代捕获了对优化问题的信息的边际递减改进,替代意味着对非常一般的(自适应)信息获取问题的有效近似算法。结合这些广泛的应用,我们研究了信息替代和互补的结构和设计。它们从不同的角度有等价的、直观的定义:子模块化、几何和信息论。我们还考虑评分规则或优化问题的设计,以鼓励可替代性或互补性,有积极和消极的结果。作为一个整体,结果给出了一些证据,与可替代项目并行,信息替代在博弈论和算法中发挥着自然的概念和形式作用。
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Informational Substitutes
We propose definitions of substitutes and complements for pieces of information ("signals") in the context of a decision or optimization problem, with game-theoretic and algorithmic applications. In a game-theoretic context, substitutes capture diminishing marginal value of information to a rational decision maker. There, we address the main open problem in a fundamental strategic-information-revelation setting, prediction markets. We show that substitutes characterize "best-possible" equilibria with immediate information aggregation, while complements characterize "worst-possible", delayed aggregation. Game-theoretic applications also include settings such as crowdsourcing contests and question-and-answer forums. In an algorithmic context, where substitutes capture diminishing marginal improvement of information to an optimization problem, substitutes imply efficient approximation algorithms for a very general class of (adaptive) information acquisition problems. In tandem with these broad applications, we examine the structure and design of informational substitutes and complements. They have equivalent, intuitive definitions from disparate perspectives: submodularity, geometry, and information theory. We also consider the design of scoring rules or optimization problems so as to encourage substitutability or complementarity, with positive and negative results. Taken as a whole, the results give some evidence that, in parallel with substitutable items, informational substitutes play a natural conceptual and formal role in game theory and algorithms.
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