支持原位STEM学习:TouchDevelop通过蓝牙集成UCL英语

Simon Baker, Stoyan Dekov, Fadi Fakih, J. Medvešek, Venus Shum, D. Mohamedally
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摘要

编程教学正迅速成为学校科学、技术、工程和数学(STEM)学科的一项基本学习实践。通过乐高头脑风暴等有形设备的互动学习,学生和教师可以探索收集数据、分析和说明STEM学科核心原则的方法。大多数这样的教育可编程设备需要使用PC来编程。这篇短文报告了一个开发项目,该项目展示了一种STEM定位和无线方法,使学生能够学习编程。它允许学生和老师通过一个带有TouchDevelop和可编程设备解决方案的Windows手机来创建STEM实验。这侧重于他们的建构主义学习应用于STEM学习时,通过基于蓝牙的库来操作UCL Engduino,这是一种基于Arduino平台的定制教学设备。我们演示了将教学设备与TouchDevelop集成的过程,以扩展学生程序员和编程教育者的教学技术
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Supporting Situated STEM Learning: TouchDevelop Integration of the UCL Engduino over Bluetooth
Teaching programming is fast becoming a fundamental learning practice in schools for Science, Technology, Engineering and Maths (STEM) subjects. Through interactive learning with tangible devices such as Lego Mindstorms, students and teachers can explore ways to collect data, analyse and illustrate core principles in STEM subjects. The majority of such educational programmable devices require the use of a PC to program them. This short paper reports on a development project that demonstrates a STEM situated and wireless method to enable students to learn pro-gramming. It allows students and teachers to create STEM exper-iments though only a Windows phone with TouchDevelop and a programmable device solution. This focuses their Constructionist learning applied to STEM learning when situated with program-ming capabilities via a Bluetooth based library to operate the UCL Engduino, a customised teaching apparatus based on the Arduino platform. We demonstrate a process for integrating teaching devices with TouchDevelop to expand on pedagogical techniques for both student programmers and educators in programming
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Mobile vs. Desktop Programming Projects: The Effect on Students Proceedings of the 2nd Workshop on Programming for Mobile & Touch A Preview of Pencil Code: A Tool for Developing Mastery of Programming Supporting Situated STEM Learning: TouchDevelop Integration of the UCL Engduino over Bluetooth Live Programming of Mobile Apps in App Inventor
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