动画师的感官:表演和动画经验对创作参考表演的影响

J. Kennedy
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引用次数: 0

摘要

本研究为动画参考表演的创作策略提供了初步的探讨。参考表演一词在动画制作中有多种含义;在本文中,我用它来指代一个人表演身体和情感线索的记录,动画角色的表演元素可能来源于此。从1915年Max Fleischer发明的旋转镜开始,动画工作室开始记录演员,作为一种为动画角色的动作和表情注入更大可信度的手段。在这篇文章中,我引用了Pallant对“可信度”的理解,即“动画形式中现实主义的[调和]”。虽然目前存在各种方法来捕获引用性能,但有一点仍然是不言自明的,即引用的效用仅与执行者产生所需性能的能力一样好。虽然经验丰富的演员似乎非常适合这项任务,但大型动画工作室经常要求动画师拍摄他们自己的参考表演,即使动画师可能只有有限(或根本没有)的表演经验。相比之下,较小的工作室和独立制作可能没有时间或能力让每个动画师自己制作参考;相反,他们可能会选择动画导演/主管为每个角色记录参考,从在线视频网站(如YouTube)上提供的剪辑中工作,或者完全放弃视频参考。本研究考察了表演经验对参考表演的提升潜力,并具体探讨了制作动画参考时的三种不同的经验前提条件:没有动画经验的演员、没有表演经验的动画师和既有表演经验又有动画经验的学者。作为一个额外的调查场所,本研究探讨了在动画参考制作中使用头戴式摄像机作为一种更全面、更可靠地捕捉研究参与者表达范围的手段。本研究采用民族志和自我民族志研究模型,比较每个参与者的创造性选择和他们产生有意义的表情、手势和身体动作的能力,作为一个以现实主义风格为主的短片、导演的3D动画电影的参考表演。从这些分析中,衡量每个参与者的最大性能效用。由此推及,这些有限的数据提供了一个初步的建议,即表演经验是为本研究探索的动画类型和风格提供有用的参考表演的必要前提。此外,本文还将其参与者的行为策略与Ivana的行为理论和作者描述的情绪效应模式理论联系起来。这项研究表明,无论动画师是否有过表演经验,这些基于实践的表演理论在制作他们自己的参考时可能会被证明是有用的。
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The animator’s sensorium: The impact of acting and animation experience on creating reference performances
This research provides an initial investigation into strategies for creating reference performances for animation. The term reference performance has various meanings in animation production; in this article, I use it to refer to a recording of a person performing physical and emotional cues, from which performance elements of an animated character may be derived. Beginning with Max Fleischer’s invention of the rotoscope process in 1915, animation studios began to record actors as a means to inject greater believability into the movements and expressions of animated characters. Throughout this article, I reference Pallant’s understanding of ‘believability’ as a ‘[reconciliation of] realism within the animated form’. While various methods exist today to capture reference performances, it remains axiomatic that the utility of the reference is only as good as a performer’s ability to produce the desired performance. While seasoned actors would seem ideally suited to the task, large-scale animation studios frequently require animators to film their own reference performances, even though the animators may have limited (or non-existent) acting experience. By comparison, smaller studios and independent productions may not have the time or ability for each animator to self-produce reference; instead, they may opt for an animation director/supervisor to record reference for every character, to work from clips available through online video sites (e.g. YouTube) or to forgo video reference altogether. This research examines the potential for acting experience to enhance reference performances and specifically explores three different preconditions of experience when producing animation reference: an actor with no animation experience, an animator with no acting experience and an academic with both acting and animation experience. As an additional site of inquiry, this research explores the use of head-mounted cameras in the production of animation reference as a means to more fully and reliably capture the research participants’ expressive range. This research engages with ethnographic and autoethnographic research models to compare the creative choices of each participant and their ability to produce meaningful expressions, gestures and body movements as reference performance for a short, auteur 3D animated film in a predominantly realistic style. From these analyses, the maximal performance utility of each participant is gauged. By extension, this limited data provides an initial suggestion that acting experience is an essential precondition when producing useful reference performances for the type and style of animation explored in this study. Furthermore, this article relates the acting strategies of its participants to the acting theory of Ivana and the theory of emotional effector patterns as described by . This research suggests that these practice-informed performance theories may prove useful to animator when producing their own reference, regardless of performance experience.
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Time-travelling imaginaries: Animation at the memorial museum Practice, theory and the animation studies continuum Revealing the unseen: Altering modes of viewing practice to explore the aesthetics of seeing more than one frame at a time The animator’s sensorium: The impact of acting and animation experience on creating reference performances Into the Vœrtex: Case study of a stereoscopic abstract animation installation
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