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引用次数: 8

摘要

提出了一种利用加权逆运动学约束算法生成平衡特征位姿的新方法。加权约束使我们能够控制优先级的顺序,以便更重要的条件(如平衡)可以优先于不太重要的条件。保持一个平衡的姿势使我们能够创造各种准确的身体动作(例如,迈步,蹲下)。平衡是通过控制铰接角色的整体质量中心的位置来实现的;而次要约束则从末端执行器和轨迹信息生成姿态,以提供连续的角色运动。这些姿势是通过考虑关节角色的物理特性来创建的,包括关节质量、大小、强度和角度限制。我们通过生成平衡姿势来证明我们方法的成功,这些平衡姿势用于产生具有物理精确属性的可控角色运动;同样,我们的方法计算速度快,灵活且易于实现。
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Synthesizing Balancing Character Motions
This paper presents a novel method for generating balancing character poses by means of a weighted inverse kinematic constraint algorithm. The weighted constraints enable us to control the order of priority so that more important conditions such as balancing can take priority over less important ones. Maintaining a balancing pose enables us to create a variety of physically accurate motions (e.g., stepping, crouching). Balancing is achieved by controlling the location of the overall centre of mass of an articulated character; while the secondary constraints generate poses from end-effectors and trajectory information to provide continuous character movement. The poses are created by taking into account physical properties of the articulated character, that include joint mass, size, strength and angular limits. We demonstrate the successfulness of our method by generating balancing postures that are used to produce controllable character motions with physically accurate properties; likewise, our method is computationally fast, flexible and straightforward to implement.
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