Feng Liang, Stevanus Kevin, Holger Baldauf, Kai Kunze, Yun Suen Pai
{"title":"OmniView","authors":"Feng Liang, Stevanus Kevin, Holger Baldauf, Kai Kunze, Yun Suen Pai","doi":"10.1145/3384657.3384796","DOIUrl":null,"url":null,"abstract":"The possibility of providing humans with a 360 field of view (FOV) is an area that has fascinated researchers for some time. We introduce OmniView, an exploratory study to determine an optimized 360 FOV vision using dynamic distortion methods for reducing distortion and enlarging the area of the direction of interest. We developed three variations of OmniView to trigger distortions: eye gaze selection, pointing selection, and automatic selection. Our first study (n=16) compares these methods with no dynamic distortion (equirectangular view) in terms of spatial perception change and reaction time. The second study (n=16) evaluated subjective simulator sickness while performing simple everyday tasks. There is no significant change between OmniView and a no distortion baseline regarding spatial perception and reaction time. However, there is a statistically significant rise in disorientation from before the study to after using Pointing OmniView and Automatic OmniView. Most users (n=13) have a strong preference towards Gaze OmniView. From the results, we provide design guidelines towards further optimizing 360 vision and preserving our spatial sense and reaction time while keeping simulator sickness to a minimum.","PeriodicalId":106445,"journal":{"name":"Proceedings of the Augmented Humans International Conference","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-03-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"OmniView\",\"authors\":\"Feng Liang, Stevanus Kevin, Holger Baldauf, Kai Kunze, Yun Suen Pai\",\"doi\":\"10.1145/3384657.3384796\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The possibility of providing humans with a 360 field of view (FOV) is an area that has fascinated researchers for some time. We introduce OmniView, an exploratory study to determine an optimized 360 FOV vision using dynamic distortion methods for reducing distortion and enlarging the area of the direction of interest. We developed three variations of OmniView to trigger distortions: eye gaze selection, pointing selection, and automatic selection. Our first study (n=16) compares these methods with no dynamic distortion (equirectangular view) in terms of spatial perception change and reaction time. The second study (n=16) evaluated subjective simulator sickness while performing simple everyday tasks. There is no significant change between OmniView and a no distortion baseline regarding spatial perception and reaction time. However, there is a statistically significant rise in disorientation from before the study to after using Pointing OmniView and Automatic OmniView. Most users (n=13) have a strong preference towards Gaze OmniView. From the results, we provide design guidelines towards further optimizing 360 vision and preserving our spatial sense and reaction time while keeping simulator sickness to a minimum.\",\"PeriodicalId\":106445,\"journal\":{\"name\":\"Proceedings of the Augmented Humans International Conference\",\"volume\":\"7 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-03-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Augmented Humans International Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3384657.3384796\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Augmented Humans International Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3384657.3384796","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The possibility of providing humans with a 360 field of view (FOV) is an area that has fascinated researchers for some time. We introduce OmniView, an exploratory study to determine an optimized 360 FOV vision using dynamic distortion methods for reducing distortion and enlarging the area of the direction of interest. We developed three variations of OmniView to trigger distortions: eye gaze selection, pointing selection, and automatic selection. Our first study (n=16) compares these methods with no dynamic distortion (equirectangular view) in terms of spatial perception change and reaction time. The second study (n=16) evaluated subjective simulator sickness while performing simple everyday tasks. There is no significant change between OmniView and a no distortion baseline regarding spatial perception and reaction time. However, there is a statistically significant rise in disorientation from before the study to after using Pointing OmniView and Automatic OmniView. Most users (n=13) have a strong preference towards Gaze OmniView. From the results, we provide design guidelines towards further optimizing 360 vision and preserving our spatial sense and reaction time while keeping simulator sickness to a minimum.