it冒险:让高中生“开启”信息技术

Julie A. Rursch, D. Jacobson
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引用次数: 5

摘要

IT-Adventures项目致力于提高高中生对信息技术的兴趣和意识,采用探究式学习,重点关注三个内容领域:网络防御、游戏设计编程和机器人。这个项目的目标受众是高中生,特别是那些以前没有表现出对学习IT感兴趣的学生,以及高中教师,不一定是信息技术教师,他们希望提高他们在IT领域的技能和教学能力。该计划结合了教育计划、竞赛活动和服务学习项目来实现其目标。本文详细介绍了it探险项目,以及学生们的巅峰赛事——it奥林匹克。介绍了第一年的经验教训和人口统计数据。在该计划的第二年(2008-2009学年)正在进行的工作进行简要讨论。
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IT-Adventures: Turning high school students “ON” to information technology
The IT-Adventures program is dedicated to increasing interest in and awareness of information technology among high school students using inquiry-based learning focused on three content areas: cyber defense, game design programming and robotics. The target audience for this project is high school students, especially those students who previously have not exhibited an interest in studying IT, as well as high school teachers, not necessarily information technology teachers, who would like to enhance their skills and teaching abilities in the IT area. The program combines educational programming, competitive events and service learning projects to accomplish its goals. This paper provides details about the IT-Adventures program, as well as the capstone event for students - the IT-Olympics. Lessons learned and demographic data from the first year are presented. Work being conducted in the second year of the program (the 2008–2009 academic year) is briefly discussed.
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