利用游戏学习分析和眼球追踪改进严肃游戏设计:一项试点研究

D. Avila-Pesantez, Brandon Alexander Tubon Usca, Bryan Gagnay Angamarca, L. Avila
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引用次数: 1

摘要

有必要考虑整合游戏学习分析(GLA)和通过眼动仪改善用户界面的技术的指标,以改善严肃游戏的设计。在这项工作中,Math4Fun游戏是使用ADDE方法开发的,以支持7岁儿童的基本数学运算,这允许有效的沟通来定义游戏的关键元素。GLA指标通过体验API (xAPI)标准实现,并通过实时仪表板可视化,而眼球追踪技术与游戏界面上的固定时间分析一起工作,改善了游戏玩法和设计。结果表明,将GLA指标与通过眼动追踪评估获得的用户界面组件相结合,可以在SG内部的设计和编程中重新定义概念,以寻求不断改进。
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Improving the Serious Game design using Game Learning Analytics and Eye-tracking: A pilot study
It is necessary to consider metrics that integrate Game Learning Analytics (GLA) and technologies that improve user interfaces through the eye tracker to get better the Serious Games design. In this work, the Math4Fun game was developed using the ADDE methodology to support basic math operations for 7-year-old children, which allowed efficient communication to define the game's critical elements. The GLA metrics were implemented with eXperience API (xAPI) standard and visualized through a real-time dashboard, while Eye-tracking technology working with fixation time analysis on the game's interfaces improves gameplay and design. The results established that combining the GLA indicators with the user interface components obtained from the evaluation with eye-tracking allows redefining concepts in the design and programming inside SG in search of constant improvement.
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