{"title":"分布式软件体系结构的可重用组件互连模式","authors":"H. Gomaa, D. Menascé, M. Shin","doi":"10.1145/375212.375252","DOIUrl":null,"url":null,"abstract":"This paper investigates the design of reusable component interconnection in client/ server systems. In particular, the paper describes the design of component interconnection patterns, which define and encapsulate the way client and server components communicate with each other. This paper uses the Unified Modeling Language (UML) to describe the component interconnection patterns for synchronous, asynchronous, and brokered communication. When designing a new distributed application, the appropriate component interaction patterns may then be selected and reused.","PeriodicalId":270366,"journal":{"name":"ACM SIGSOFT Symposium on Software Reusability","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2001-05-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"26","resultStr":"{\"title\":\"Reusable component interconnection patterns for distributed software architectures\",\"authors\":\"H. Gomaa, D. Menascé, M. Shin\",\"doi\":\"10.1145/375212.375252\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper investigates the design of reusable component interconnection in client/ server systems. In particular, the paper describes the design of component interconnection patterns, which define and encapsulate the way client and server components communicate with each other. This paper uses the Unified Modeling Language (UML) to describe the component interconnection patterns for synchronous, asynchronous, and brokered communication. When designing a new distributed application, the appropriate component interaction patterns may then be selected and reused.\",\"PeriodicalId\":270366,\"journal\":{\"name\":\"ACM SIGSOFT Symposium on Software Reusability\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2001-05-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"26\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGSOFT Symposium on Software Reusability\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/375212.375252\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGSOFT Symposium on Software Reusability","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/375212.375252","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Reusable component interconnection patterns for distributed software architectures
This paper investigates the design of reusable component interconnection in client/ server systems. In particular, the paper describes the design of component interconnection patterns, which define and encapsulate the way client and server components communicate with each other. This paper uses the Unified Modeling Language (UML) to describe the component interconnection patterns for synchronous, asynchronous, and brokered communication. When designing a new distributed application, the appropriate component interaction patterns may then be selected and reused.