cve中基于语音的姿态和手势情感表征

Senaka Amarakeerthi, Rasika Ranaweera, Michael Cohen
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引用次数: 5

摘要

在过去的二十年里,协作虚拟环境(cve)变得越来越流行。大多数cve使用头像系统来表示登录到aCVE会话的每个用户。一些虚拟角色系统能够通过姿势、手势和面部表情来表达情感。在之前的研究中,已经探索了各种方法来将情绪状态传递给计算机,包括声音和面部动作。我们提出了一种技术来检测说话者声音中的情绪,并使化身动画来实时反映提取的情绪。该系统是在“Project Wonderland”中开发的,这是一个基于java的开源框架,用于创建协作3D虚拟世界。在我们的原型中,我们考虑了六种原始情绪状态——愤怒、厌恶、恐惧、快乐、悲伤和惊讶。对以短时间对数频率功率系数(LFPC)表示特征、隐马尔可夫模型(hmm)作为分类器的情感分类系统进行了改进,构建了情感分类单元。提取的情感被用来激活《Wonderland》中现有的角色姿势和手势。
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Speech-Based Emotion Characterization Using Postures and Gestures in CVEs
Collaborative Virtual Environments (CVEs) have become increasingly popular in the past two decades. MostCVEs use avatar systems to represent each user logged into aCVE session. Some avatar systems are capable of expressing emotions with postures, gestures, and facial expressions. Inprevious studies, various approaches have been explored to convey emotional states to the computer, including voice and facial movements. We propose a technique to detect emotions in the voice of a speaker and animate avatars to reflect extracted emotions in real-time. The system has been developed in "Project Wonderland, " a Java-based open-source framework for creating collaborative 3D virtual worlds. In our prototype, six primitive emotional states— anger, dislike, fear, happiness, sadness, and surprise— were considered. An emotion classification system which uses short time log frequency power coefficients (LFPC) to represent features and hidden Markov models (HMMs) as the classifier was modified to build an emotion classification unit. Extracted emotions were used to activate existing avatar postures and gestures in Wonderland.
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