Ryan M. Schmidt, Tobias Isenberg, P. Jepp, Karan Singh, B. Wyvill
{"title":"素描,脚手架和墨水:交互式3D建模的可视化历史","authors":"Ryan M. Schmidt, Tobias Isenberg, P. Jepp, Karan Singh, B. Wyvill","doi":"10.1145/1274871.1274875","DOIUrl":null,"url":null,"abstract":"Inspired by the comic-book production pipeline, a method is proposed for integrating visual aspects of the sketching process into 3D sketch-based modeling systems. In particular, artist-drawn construction aids called visual scaffolding are explored. Two scaffolding components which simulate elements of pencil sketching, geometric massing and eraser marks, are integrated into a rendering pipeline which also includes a suite of new object-space techniques for high-fidelity pen-and-ink depiction of implicit surfaces. Based on a hybrid, hierarchical approach which leverages both the implicit surface definition and an underlying coarse tessellation, new methods are described for computing silhouettes, suggestive contours, surface stippling, and surfel-based visibility culling. These techniques are real-time but require no pre-computation, allowing them to be applied to dynamic hierarchical implicit surfaces, and are demonstrated in ShapeShop, an interactive sketch-based modeling tool. The result is a real-time display pipeline which composites these novel scaffolding and pen-and-ink techniques to depict a visual history of the modeling process.","PeriodicalId":204343,"journal":{"name":"International Symposium on Non-Photorealistic Animation and Rendering","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-08-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"39","resultStr":"{\"title\":\"Sketching, scaffolding, and inking: a visual history for interactive 3D modeling\",\"authors\":\"Ryan M. Schmidt, Tobias Isenberg, P. Jepp, Karan Singh, B. Wyvill\",\"doi\":\"10.1145/1274871.1274875\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Inspired by the comic-book production pipeline, a method is proposed for integrating visual aspects of the sketching process into 3D sketch-based modeling systems. In particular, artist-drawn construction aids called visual scaffolding are explored. Two scaffolding components which simulate elements of pencil sketching, geometric massing and eraser marks, are integrated into a rendering pipeline which also includes a suite of new object-space techniques for high-fidelity pen-and-ink depiction of implicit surfaces. Based on a hybrid, hierarchical approach which leverages both the implicit surface definition and an underlying coarse tessellation, new methods are described for computing silhouettes, suggestive contours, surface stippling, and surfel-based visibility culling. These techniques are real-time but require no pre-computation, allowing them to be applied to dynamic hierarchical implicit surfaces, and are demonstrated in ShapeShop, an interactive sketch-based modeling tool. The result is a real-time display pipeline which composites these novel scaffolding and pen-and-ink techniques to depict a visual history of the modeling process.\",\"PeriodicalId\":204343,\"journal\":{\"name\":\"International Symposium on Non-Photorealistic Animation and Rendering\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-08-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"39\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Symposium on Non-Photorealistic Animation and Rendering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1274871.1274875\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Symposium on Non-Photorealistic Animation and Rendering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1274871.1274875","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Sketching, scaffolding, and inking: a visual history for interactive 3D modeling
Inspired by the comic-book production pipeline, a method is proposed for integrating visual aspects of the sketching process into 3D sketch-based modeling systems. In particular, artist-drawn construction aids called visual scaffolding are explored. Two scaffolding components which simulate elements of pencil sketching, geometric massing and eraser marks, are integrated into a rendering pipeline which also includes a suite of new object-space techniques for high-fidelity pen-and-ink depiction of implicit surfaces. Based on a hybrid, hierarchical approach which leverages both the implicit surface definition and an underlying coarse tessellation, new methods are described for computing silhouettes, suggestive contours, surface stippling, and surfel-based visibility culling. These techniques are real-time but require no pre-computation, allowing them to be applied to dynamic hierarchical implicit surfaces, and are demonstrated in ShapeShop, an interactive sketch-based modeling tool. The result is a real-time display pipeline which composites these novel scaffolding and pen-and-ink techniques to depict a visual history of the modeling process.