素描,脚手架和墨水:交互式3D建模的可视化历史

Ryan M. Schmidt, Tobias Isenberg, P. Jepp, Karan Singh, B. Wyvill
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引用次数: 39

摘要

受漫画制作流程的启发,提出了一种将素描过程的视觉方面集成到基于草图的三维建模系统中的方法。特别是艺术家绘制的建筑辅助工具,称为视觉脚手架的探索。两个模拟铅笔素描元素的脚手架组件,几何质量和橡皮擦标记,被集成到一个渲染管道中,该管道还包括一套新的对象空间技术,用于高保真的隐式表面的笔墨描绘。基于混合的分层方法,利用隐式表面定义和潜在的粗镶嵌,描述了计算轮廓,暗示轮廓,表面点画和基于冲浪的可见性剔除的新方法。这些技术是实时的,但不需要预先计算,允许它们应用于动态层次隐式曲面,并在ShapeShop中进行演示,ShapeShop是一个交互式的基于草图的建模工具。结果是一个实时显示管道,它结合了这些新颖的脚手架和笔墨技术来描绘建模过程的可视化历史。
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Sketching, scaffolding, and inking: a visual history for interactive 3D modeling
Inspired by the comic-book production pipeline, a method is proposed for integrating visual aspects of the sketching process into 3D sketch-based modeling systems. In particular, artist-drawn construction aids called visual scaffolding are explored. Two scaffolding components which simulate elements of pencil sketching, geometric massing and eraser marks, are integrated into a rendering pipeline which also includes a suite of new object-space techniques for high-fidelity pen-and-ink depiction of implicit surfaces. Based on a hybrid, hierarchical approach which leverages both the implicit surface definition and an underlying coarse tessellation, new methods are described for computing silhouettes, suggestive contours, surface stippling, and surfel-based visibility culling. These techniques are real-time but require no pre-computation, allowing them to be applied to dynamic hierarchical implicit surfaces, and are demonstrated in ShapeShop, an interactive sketch-based modeling tool. The result is a real-time display pipeline which composites these novel scaffolding and pen-and-ink techniques to depict a visual history of the modeling process.
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