“乐高蝙蝠侠电影”的演变复杂性管理

Jens Jebens, D. Gray, Simon H. Bull, Aidan Sarsfield
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引用次数: 0

摘要

自《乐高电影》以来,对资产复杂性的需求增加了几个数量级。这导致动物逻辑团队需要进一步开发他们的专有渲染和阴影管道,同时显着优化资产创建的几乎所有方面。Animal Logic已经广泛的乐高积木库得到了相当大的扩展,并集中用于多个节目和多个地点。资产创建工具的持续开发,以及管道自动化的显著增加,确保了增加的审查周期、更大的一致性和最小的重复工作。
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Evolving complexity management on "the LEGO Batman movie"
The demand for asset complexity has increased by several orders of magnitude since The LEGO Movie. This has resulted in the need for the team at Animal Logic to further develop their proprietary render and shading pipeline, while significantly optimising nearly all aspects of asset creation. Animal Logic's already extensive library of LEGO bricks was expanded considerably, and centralised for use across multiple shows and multiple locations. Continued development of asset creation tools, and significant increases in pipeline automation ensured increased review cycles, greater consistency and minimal duplication of effort.
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