Maria Claudia Buzzi, M. Buzzi, Erico Perrone, Beatrice Rapisarda, C. Senette
{"title":"认知障碍人士的学习游戏","authors":"Maria Claudia Buzzi, M. Buzzi, Erico Perrone, Beatrice Rapisarda, C. Senette","doi":"10.1145/2899475.2899487","DOIUrl":null,"url":null,"abstract":"Learning environments have been profoundly reshaped by pervasive technology. New educational methodologies take full advantage of ICT in a mobile customized user-friendly environment, to support learning and stimulate individuals' potential. Unfortunately, technology-enhanced learning tools are not often designed with accessibility in mind, although they can greatly benefit the personal empowerment and inclusion of special-needs people. To address this gap, a Web platform has been created for delivering accessible games to people with Down syndrome. Since personalization, orderliness and positive reinforcement are crucial to learning in these subjects, the platform offers a personalized safe environment for learning, conforming to behavioral analysis principles. Learning analytics are incorporated in the platform for easy monitoring of student progress via Web interfaces. The participatory design driving the development of the learning platform allowed the customization of the games' discriminative stimuli, difficulty levels and reinforcement, as well as the creation of a game \"engine\" to easily set up new personalized exercises. These customization features make the game platform usable by a larger audience, including individuals with learning difficulties and autism.","PeriodicalId":337838,"journal":{"name":"Proceedings of the 13th Web for All Conference","volume":"116 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-04-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":"{\"title\":\"Learning games for the cognitively impaired people\",\"authors\":\"Maria Claudia Buzzi, M. Buzzi, Erico Perrone, Beatrice Rapisarda, C. Senette\",\"doi\":\"10.1145/2899475.2899487\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Learning environments have been profoundly reshaped by pervasive technology. New educational methodologies take full advantage of ICT in a mobile customized user-friendly environment, to support learning and stimulate individuals' potential. Unfortunately, technology-enhanced learning tools are not often designed with accessibility in mind, although they can greatly benefit the personal empowerment and inclusion of special-needs people. To address this gap, a Web platform has been created for delivering accessible games to people with Down syndrome. Since personalization, orderliness and positive reinforcement are crucial to learning in these subjects, the platform offers a personalized safe environment for learning, conforming to behavioral analysis principles. Learning analytics are incorporated in the platform for easy monitoring of student progress via Web interfaces. The participatory design driving the development of the learning platform allowed the customization of the games' discriminative stimuli, difficulty levels and reinforcement, as well as the creation of a game \\\"engine\\\" to easily set up new personalized exercises. These customization features make the game platform usable by a larger audience, including individuals with learning difficulties and autism.\",\"PeriodicalId\":337838,\"journal\":{\"name\":\"Proceedings of the 13th Web for All Conference\",\"volume\":\"116 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-04-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"13\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 13th Web for All Conference\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2899475.2899487\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 13th Web for All Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2899475.2899487","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Learning games for the cognitively impaired people
Learning environments have been profoundly reshaped by pervasive technology. New educational methodologies take full advantage of ICT in a mobile customized user-friendly environment, to support learning and stimulate individuals' potential. Unfortunately, technology-enhanced learning tools are not often designed with accessibility in mind, although they can greatly benefit the personal empowerment and inclusion of special-needs people. To address this gap, a Web platform has been created for delivering accessible games to people with Down syndrome. Since personalization, orderliness and positive reinforcement are crucial to learning in these subjects, the platform offers a personalized safe environment for learning, conforming to behavioral analysis principles. Learning analytics are incorporated in the platform for easy monitoring of student progress via Web interfaces. The participatory design driving the development of the learning platform allowed the customization of the games' discriminative stimuli, difficulty levels and reinforcement, as well as the creation of a game "engine" to easily set up new personalized exercises. These customization features make the game platform usable by a larger audience, including individuals with learning difficulties and autism.